feat(ui): let a widget opt out of the pressed style
A custom node that paints its own key highlight does not want the whole node marked dirty on every press.
This commit is contained in:
@@ -194,4 +194,24 @@ assert(columns == 3 and side == 93, "width is the binding constraint in portrait
|
||||
-- Five cards are two rows, so a reserve that eats the height budget shrinks the card.
|
||||
assert(select(1, ui.cardSide(5, 12, 8, 300)) == 74, "height binds once the reserve is large")
|
||||
|
||||
-- A widget painting its own feedback is never given a pressed style, while an ordinary one
|
||||
-- still is. Which node was hit is geometry, so the test names the target directly.
|
||||
ui.reset()
|
||||
local pressedCalls = {}
|
||||
node.setPressed = function(_, on) pressedCalls[#pressedCalls + 1] = on end
|
||||
local own = ui.custom{h = 20, press_style = false, on_click = function() end}
|
||||
local styled = ui.button{h = 20, label = "ok", on_click = function() end}
|
||||
local board = ui.screen(ui.box{own, styled})
|
||||
local target
|
||||
node.hit = function() return target end
|
||||
|
||||
target = own
|
||||
board:down(0, 0)
|
||||
board:up(0, 0)
|
||||
assert(#pressedCalls == 0, "a self-painting widget is not styled on press")
|
||||
|
||||
target = styled
|
||||
board:down(0, 0)
|
||||
assert(pressedCalls[1] == true, "an ordinary widget still gets its pressed style")
|
||||
|
||||
print("ok")
|
||||
|
||||
Reference in New Issue
Block a user