feat(ui): widen cards to a 2/3 column grid and add a disabled role
Two columns portrait and three landscape read better than 3/4 on a 320x480 panel. The new disabled palette role sits between face and muted, for a control that is present but inactive.
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+12
-6
@@ -15,6 +15,8 @@ fs = {
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end,
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}
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local frameWidth, frameHeight = 320, 480
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gui = {
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FONT_SMALL = 0,
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FONT_UI = 1,
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@@ -23,8 +25,8 @@ gui = {
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STYLE_NORMAL = 0,
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STYLE_BOLD = 1,
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color = function(r, g, b) return r * 65536 + g * 256 + b end,
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getWidth = function() return 320 end,
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getHeight = function() return 480 end,
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getWidth = function() return frameWidth end,
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getHeight = function() return frameHeight end,
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getTextWidth = function(_, text) return #text * 6 end,
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getFontHeight = function() return 8 end,
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clear = function(color) cleared = color end,
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@@ -188,11 +190,15 @@ assert(cleared == ui.theme.background)
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screen:draw()
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-- 320x480 portrait: three columns, and the reserve comes off the height budget.
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-- 320x480 portrait: two columns, and the reserve comes off the height budget.
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local side, columns = ui.cardSide(5, 12, 8)
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assert(columns == 3 and side == 93, "width is the binding constraint in portrait")
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-- Five cards are two rows, so a reserve that eats the height budget shrinks the card.
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assert(select(1, ui.cardSide(5, 12, 8, 300)) == 74, "height binds once the reserve is large")
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assert(columns == 2 and side == 144, "width is the binding constraint in portrait")
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assert(select(1, ui.cardSide(5, 12, 8, 300)) == 46, "height binds once the reserve is large")
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frameWidth, frameHeight = 480, 320
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side, columns = ui.cardSide(5, 12, 8)
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assert(columns == 3 and side == 144, "landscape uses three columns")
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frameWidth, frameHeight = 320, 480
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-- A widget painting its own feedback is never given a pressed style, while an ordinary one
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-- still is. Which node was hit is geometry, so the test names the target directly.
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