initial commit
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace esp32lua {
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// Every value crossing this seam is int32_t because the interpreter is built with
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// LUA_32BITS: the ESP32 is a 32-bit core with no hardware float64, so a wider lua_Integer
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// would cost size and speed on every value in the heap. The ceilings that follows from it
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// are sys.getMillis() wrapping after ~24.9 days of uptime and file offsets stopping at
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// 2 GB, neither of which a battery-powered handheld reading an SD card reaches.
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struct Status {
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bool ok;
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std::string error;
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static Status success() { return {true, {}}; }
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static Status failure(const std::string& error) { return {false, error}; }
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};
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enum class LogLevel { Debug, Info, Error };
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class LogProvider {
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public:
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virtual ~LogProvider() = default;
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virtual void write(LogLevel level, const std::string& message) = 0;
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};
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struct MemoryInfo {
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int32_t freeBytes;
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int32_t totalBytes;
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int32_t largestFreeBlock;
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};
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class SettingsProvider {
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public:
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virtual ~SettingsProvider() = default;
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virtual int32_t rotation() const = 0;
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virtual Status setRotation(int32_t degrees) = 0;
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virtual std::string timezone() const = 0;
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virtual Status setTimezone(const std::string& timezone) = 0;
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};
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// Only what the firmware alone can answer. App identity, titles, data paths, feature reporting
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// and navigation are the runtime's, because it owns app loading and knows which providers exist.
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class SysProvider {
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public:
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virtual ~SysProvider() = default;
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virtual int32_t millis() const = 0;
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virtual MemoryInfo memory() const = 0;
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virtual bool isClockSynced() const = 0;
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};
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// Scripts are streamed rather than slurped: a whole module in one buffer needs that many bytes
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// contiguous, and once WiFi is up the largest free block is far smaller than the free heap.
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class FileReader {
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public:
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virtual ~FileReader() = default;
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// Bytes read, zero at end of file, negative on failure.
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virtual int32_t read(char* out, int32_t maxBytes) = 0;
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};
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class FsProvider {
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public:
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virtual ~FsProvider() = default;
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// Null when the path is missing or is a directory. The caller owns the reader.
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virtual FileReader* openRead(const std::string& path) = 0;
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virtual bool exists(const std::string& path) const = 0;
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virtual Status fileSize(const std::string& path, int32_t& size) const = 0;
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virtual Status listDirs(const std::string& path, std::vector<std::string>& names) const = 0;
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virtual Status listFiles(const std::string& path, std::vector<std::string>& names) const = 0;
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virtual Status mkdir(const std::string& path) = 0;
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virtual Status readFile(const std::string& path, int32_t maxBytes, std::string& content) const = 0;
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// A line past the end reports ok with `found` false, which the binding returns as a bare nil.
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virtual Status readLineAt(const std::string& path, int32_t offset, int32_t maxBytes, bool& found,
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std::string& line, int32_t& nextOffset) const = 0;
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virtual Status remove(const std::string& path) = 0;
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virtual Status removeTree(const std::string& path) = 0;
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virtual Status rename(const std::string& source, const std::string& destination) = 0;
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virtual Status writeFile(const std::string& path, const std::string& content) = 0;
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};
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// Native identifiers the firmware assigns to the portable font roles and text styles.
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struct FontIds {
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int32_t small;
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int32_t ui;
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int32_t body;
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int32_t large;
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int32_t styleNormal;
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int32_t styleBold;
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};
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class GuiProvider {
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public:
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virtual ~GuiProvider() = default;
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virtual FontIds fonts() const = 0;
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virtual int32_t width() const = 0;
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virtual int32_t height() const = 0;
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virtual int32_t rotation() const = 0;
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virtual void setRotation(int32_t degrees) = 0;
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virtual int32_t color(int32_t r, int32_t g, int32_t b) const = 0;
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virtual void clear(int32_t color) = 0;
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virtual void fillRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t color) = 0;
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virtual void drawRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t color) = 0;
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virtual void drawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t color, int32_t width) = 0;
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virtual void drawPixel(int32_t x, int32_t y, int32_t color) = 0;
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virtual void drawCircle(int32_t x, int32_t y, int32_t radius, int32_t color, int32_t width) = 0;
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virtual void fillCircle(int32_t x, int32_t y, int32_t radius, int32_t color, const int32_t* background) = 0;
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// Fill, gradient, and border come from one distance field, so they cannot disagree at the
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// corners. A null top paints no fill, a null border paints no outline, and a panel with no
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// gradient of its own is free to ignore `bottom` the way color() quantizes to grayscale.
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virtual void roundRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t radius, int32_t background,
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const int32_t* top, const int32_t* bottom, const int32_t* border) = 0;
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// Hands the app the whole panel, including whatever chrome the firmware paints.
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virtual void setFullscreen(bool on) = 0;
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// Applies everything drawn since the last commit. The runtime supplies only the timing -- the
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// end of a callback batch -- because that is the one fact a driver cannot know; which region to
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// touch, which waveform, and whether to clean up ghosting all stay here. A live LCD has nothing
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// pending and does nothing.
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virtual void commit() = 0;
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virtual void fillPolygon(const int32_t* xs, const int32_t* ys, size_t count, int32_t color) = 0;
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// Null coordinates centre the image; null bounds fall back to the panel size.
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virtual Status drawBmp(const std::string& path, const int32_t* x, const int32_t* y, const int32_t* maxWidth,
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const int32_t* maxHeight) = 0;
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virtual int32_t textWidth(int32_t font, const std::string& text, int32_t style) const = 0;
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virtual int32_t fontHeight(int32_t font, int32_t style) const = 0;
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virtual void drawText(int32_t font, int32_t x, int32_t y, const std::string& text, int32_t color, int32_t style,
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const int32_t* background) = 0;
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};
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struct HttpHeader {
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std::string name;
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std::string value;
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};
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struct HttpResponse {
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int32_t status;
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std::string body;
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};
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struct HttpDownload {
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int32_t maxBytes;
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int32_t expectedSize; // Zero when the caller did not declare one.
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std::string sha256; // Empty when the caller did not declare one.
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};
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class HttpProvider {
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public:
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virtual ~HttpProvider() = default;
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virtual Status request(const std::string& method, const std::string& url, const std::string& body,
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const std::vector<HttpHeader>& headers, int32_t maxBytes, HttpResponse& response) = 0;
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virtual Status download(const std::string& url, const std::string& destination, const HttpDownload& options,
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int32_t& bytesWritten) = 0;
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};
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using TimerId = int32_t;
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// The firmware schedules deadlines and calls Runtime::callTimer() on the Lua thread; the
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// runtime owns the identifiers and the retained callbacks.
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class TimerProvider {
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public:
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virtual ~TimerProvider() = default;
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virtual Status schedule(TimerId id, int32_t intervalMs, bool repeating) = 0;
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virtual void cancel(TimerId id) = 0;
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};
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struct WifiNetwork {
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std::string ssid;
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int32_t rssi;
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bool secure;
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};
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struct WifiStatus {
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std::string state; // One of the WifiState alias values.
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std::string ssid;
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std::string ip;
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int32_t rssi;
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};
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class WifiProvider {
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public:
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virtual ~WifiProvider() = default;
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virtual Status scan(std::vector<WifiNetwork>& networks) = 0;
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// Null credentials reconnect whatever the firmware has saved.
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virtual Status connect(const std::string* ssid, const std::string* password) = 0;
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virtual WifiStatus status() const = 0;
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virtual void disconnect() = 0;
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virtual Status forget() = 0;
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};
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struct BleDevice {
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std::string name;
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std::string address;
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int32_t rssi;
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};
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class BleProvider {
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public:
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virtual ~BleProvider() = default;
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virtual Status init(const std::string* name) = 0;
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virtual void deinit() = 0;
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virtual Status scan(int32_t durationMs, std::vector<BleDevice>& devices) = 0;
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virtual Status connect(const std::string& address) = 0;
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virtual void disconnect() = 0;
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virtual bool isConnected() const = 0;
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virtual Status read(const std::string& service, const std::string& characteristic, std::string& value) = 0;
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virtual Status write(const std::string& service, const std::string& characteristic, const std::string& value) = 0;
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virtual Status startAdvertising(const std::string* name) = 0;
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virtual void stopAdvertising() = 0;
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};
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enum class TouchPhase { Down, Move, Up };
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class TouchProvider {
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public:
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virtual ~TouchProvider() = default;
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virtual bool touch(int32_t& x, int32_t& y) const = 0;
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virtual bool rawTouch(int32_t& x, int32_t& y) const = 0;
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virtual bool isTouched() const = 0;
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virtual Status setCalibration(int32_t x0, int32_t y0, int32_t x1, int32_t y1) = 0;
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};
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class ButtonsProvider {
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public:
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virtual ~ButtonsProvider() = default;
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// The roles this device maps physical buttons onto, drawn from the Button union. Hardware
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// variety lives in the mapping; the vocabulary stays closed so an app stays portable.
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virtual std::vector<std::string> buttons() const = 0;
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virtual bool isAnyPressed() const = 0;
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virtual bool isPressed(const std::string& button) const = 0;
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virtual bool wasPressed(const std::string& button) const = 0;
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virtual bool wasReleased(const std::string& button) const = 0;
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};
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} // namespace esp32lua
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