feat(settings): persist the theme through the settings binding
The palette lives in Lua, so C++ stores the name only and ui.setTheme() writes through here before rebuilding and repainting.
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@@ -42,6 +42,10 @@ public:
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virtual Status setRotation(int32_t degrees) = 0;
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virtual std::string timezone() const = 0;
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virtual Status setTimezone(const std::string& timezone) = 0;
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// Only the name of a palette; the colours themselves live in Lua, so the
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// firmware can read the saved theme before a lua_State exists.
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virtual std::string theme() const = 0;
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virtual Status setTheme(const std::string& theme) = 0;
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};
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// Only what the firmware alone can answer. App identity, titles, data paths,
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@@ -47,6 +47,19 @@ int setTimezone(lua_State* state) {
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state, Runtime::from(state)->settings().setTimezone({value, length}));
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}
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int getTheme(lua_State* state) {
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const std::string theme = Runtime::from(state)->settings().theme();
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lua_pushlstring(state, theme.data(), theme.size());
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return 1;
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}
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int setTheme(lua_State* state) {
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size_t length = 0;
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const char* value = luaL_checklstring(state, 1, &length);
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return pushStatus(state,
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Runtime::from(state)->settings().setTheme({value, length}));
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}
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const luaL_Reg FUNCTIONS[] = {
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// --- Returns the saved rotation in degrees clockwise.
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// @return integer
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@@ -64,6 +77,16 @@ const luaL_Reg FUNCTIONS[] = {
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// @return true|nil ok
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// @return string|nil error
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{"setTimezone", setTimezone},
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// --- Returns the saved palette name. Apps read ui.getTheme() instead; this
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// --- is the stored value, which only ui.setTheme() knows how to apply.
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// @return string
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{"getTheme", getTheme},
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// --- Persists a palette name without applying it. Call ui.setTheme(), which
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// --- writes through here and then rebuilds the palette and repaints.
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// @param theme string
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// @return true|nil ok
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// @return string|nil error
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{"setTheme", setTheme},
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{nullptr, nullptr},
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};
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File diff suppressed because one or more lines are too long
@@ -26,6 +26,7 @@ struct Log : LogProvider {
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struct Settings : SettingsProvider {
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int32_t degrees = 0;
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std::string tz = "UTC0";
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std::string themeName = "light";
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int32_t rotation() const override { return degrees; }
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Status setRotation(int32_t value) override {
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degrees = value;
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@@ -36,6 +37,11 @@ struct Settings : SettingsProvider {
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tz = value;
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return Status::success();
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}
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std::string theme() const override { return themeName; }
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Status setTheme(const std::string& value) override {
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themeName = value;
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return Status::success();
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}
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};
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struct Sys : SysProvider {
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