feat(settings): persist the theme through the settings binding
The palette lives in Lua, so C++ stores the name only and ui.setTheme() writes through here before rebuilding and repainting.
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@@ -47,6 +47,19 @@ int setTimezone(lua_State* state) {
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state, Runtime::from(state)->settings().setTimezone({value, length}));
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}
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int getTheme(lua_State* state) {
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const std::string theme = Runtime::from(state)->settings().theme();
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lua_pushlstring(state, theme.data(), theme.size());
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return 1;
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}
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int setTheme(lua_State* state) {
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size_t length = 0;
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const char* value = luaL_checklstring(state, 1, &length);
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return pushStatus(state,
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Runtime::from(state)->settings().setTheme({value, length}));
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}
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const luaL_Reg FUNCTIONS[] = {
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// --- Returns the saved rotation in degrees clockwise.
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// @return integer
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@@ -64,6 +77,16 @@ const luaL_Reg FUNCTIONS[] = {
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// @return true|nil ok
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// @return string|nil error
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{"setTimezone", setTimezone},
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// --- Returns the saved palette name. Apps read ui.getTheme() instead; this
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// --- is the stored value, which only ui.setTheme() knows how to apply.
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// @return string
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{"getTheme", getTheme},
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// --- Persists a palette name without applying it. Call ui.setTheme(), which
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// --- writes through here and then rebuilds the palette and repaints.
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// @param theme string
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// @return true|nil ok
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// @return string|nil error
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{"setTheme", setTheme},
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{nullptr, nullptr},
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};
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