Commit Graph

22 Commits

Author SHA1 Message Date
evan b51d9c3c4a fix(ui): stabilize partial press redraws 2026-08-02 16:18:11 -04:00
evan 6b6280b72a feat(ui): add reusable on-screen keyboard 2026-08-02 16:07:10 -04:00
evan b2f58118e1 revert(gui): return text rendering to built-in Font 1
Remove OpenFontRender, embedded Meslo assets, custom-font APIs, and their runtime allocation overhead. Keep the taller status layout and compact card grid, with used RAM, aligned faded WiFi bars, and tighter telemetry rows.
2026-08-02 15:26:40 -04:00
evan 9a88d03d23 fix(gui): survive font rendering under low heap
Cache font heights, release FreeType glyph state between apps, and catch renderer allocation failures before they cross Lua and abort the device. Individual low-memory draws degrade to allocation-free Font 1. Show disconnected WiFi as three faded zero-signal bars without expanding the icon footprint.
2026-08-02 15:14:08 -04:00
evan 1cb52997a9 feat(gui): render user-selectable TTF fonts
Embed a Latin-1 Meslo LG S default and use OpenFontRender for anti-aliased text with an explicit pixel size on each draw and measurement call. Apps may replace the one retained face with an SD-backed TTF and restore Meslo with nil. Refresh UI sizing, status telemetry, Settings typography, tests, documentation, and font license notices.
2026-08-02 14:54:49 -04:00
evan 0ca1fd9842 feat(lua): add app navigation history
Make sys.launch push the current path and argument, sys.replace switch without pushing, and sys.back restore the previous route. The status-bar chevron uses the same back action, failed child apps return to their caller, and history is capped at eight routes. Remove the redundant Settings back card.
2026-08-02 13:30:12 -04:00
evan 01dfc4b458 refactor: capitalize app directory names
The directory name is what the status bar and the launcher cards display, so Home,
Hello and Settings read as titles without a lookup table. Updates the firmware's home
path, the launcher's self-exclusion and the host tests that load the settings app.

Also brings the bar's next repaint forward when an app renames itself or the frame
rotates. The bar still decides what changed; this only stops the answer waiting most of
a second for the next tick.
2026-08-02 13:20:19 -04:00
evan 021b94fca2 feat(lua): pass an argument to init() and let apps name themselves
sys.launch(path, arg) carries a string to the next app's init(arg), nil when there is
none. States share no memory, so one string is the whole handoff; anything structured
travels as a Lua literal the receiver loads. This is what a screen split across apps
needs to say "collect a password for this network".

sys.setAppName() retitles the status bar, defaulting to the directory name as before. A
setter rather than a declared constant, so one app can retitle per screen. The bar needs
no new invalidation path for it -- the name joins rotation and theme in the cache key --
and clips a name wide enough to reach the memory slot.
2026-08-02 12:02:09 -04:00
evan b5146b8642 refactor(lua): give the status bar its own dirty tracking and split settings out of sys
The bar repainted itself whole every second. It now compares each field against what
it last painted, adds seconds and a memory percentage, and keys the cache on
gui.getRotation() and ui.themeName so rotation and theme changes still repaint it.
Invalidation lives entirely in Lua; the firmware's push flag and gfx/statusbar.h are gone.

Bindings follow getName/setName/isName, persisted preferences move from sys to a settings
table, and gui.setRotation takes degrees like settings does. A bar that dies mid-run now
keeps its rows reserved rather than silently resizing the running app.
2026-08-02 10:49:01 -04:00
evan b9b620ad2b feat(ui): add a home button to the status bar, rename launcher to home
Leaving an app was the app's own responsibility, so one that shipped without
an exit could only be escaped with a reset. The bar now paints a back button
into its leading square and the firmware treats that rect as home, acting on
release so a press sliding into the app cancels. The app it returns to is
/apps/home, which is what it is to the user.

Card grids in home and settings centre left to right as a unit.
2026-08-01 23:13:20 -04:00
evan 7925eace57 chore: rename the project to slate32
esp32-lcd named the substrate rather than the thing, and both halves would age: the
chip is swappable and the panel technology is incidental. What the project actually is
is a Lua app platform that happens to run on a cheap touchscreen, so the name is now a
model number rather than a parts list. slate32 is also unclaimed, where slate alone
collides with several well known projects.

Board identifiers stay as they were -- the e32r40t QEMU machine, the esp32-32e build
env and the test skill name all refer to real hardware, which did not get renamed.
2026-08-01 18:58:16 -04:00
evan e530331613 feat(ui): dim the content behind a dialog
The panel has no alpha and there is no framebuffer to blend against -- 307KB against
276KB free -- so a scrim cannot be composited. It can be computed instead: the palette
is re-derived from seeds mixed toward black, and the content behind a dialog is
repainted in those colors, which is the result a black scrim would have produced. The
tree was already the source of truth, so dimming is a palette swap rather than a
readback. A node marked dimmed carries it to everything it contains, and ui.confirm
opts its card back out.

Doing that exposed a latent bug in bordered boxes. They filled a square rect and then
drew a rounded border over it, so the corners the border does not cover showed the
fill. That was invisible while everything behind a card was the same color as the card,
and obvious the moment the background dimmed. Separating the two roles fixes it: bg is
what a node fills, surface is what sits underneath, anti-aliased edges blend into
surface, and a box that paints its own rounded background suppresses the square fill.
2026-08-01 18:54:19 -04:00
evan f7c86ded80 feat(ui): dialogs as ordinary nodes, with capture, border and fill
A dialog is a component the app includes when its state says so, placed absolutely so
it covers the flow instead of joining it, and dismissed by rebuilding without it. No
layer stack, no module state, no lifecycle: "on top" already means "later in the child
list", which the draw walk gives for free, and nothing needs to survive a rebuild
because the tree is derived from state rather than mutated beside it.

The alternative was a ui.push/ui.pop stack of roots. It would have been the only
imperative thing in an otherwise declarative program, and needed rules to reconcile two
ways for something to reach the screen -- the rule that a rebuild must only replace the
base being the one that would eventually be forgotten.

Three primitives were missing and are now here. capture makes a component swallow the
taps its children missed, without which the hit walk falls back to earlier siblings and
a dialog can be tapped through. border draws a box as a rounded rect. fill names a size
a fraction cannot express, since any number >= 1 is read as pixels, so w = 1.0 asked
for one pixel.

The root now measures as "fill" rather than auto. It is placed at the full panel rect
already, so its own children could not resolve a fraction of the one component whose
size is never in doubt.

Settings asks before forgetting a network, which is the first caller.
2026-08-01 18:43:35 -04:00
evan 8045faddb4 refactor: replace the TICK_MS global with app.setTickInterval()
A magic global that the runtime reads once at startup could not be changed later, gave
no feedback when misspelled, and was a second spelling of a mechanism the sibling
firmware already had. app.setTickInterval(ms) clamps to 33..3600000, takes 0 to stop,
and errors when on_tick() is not defined -- by the time init() runs the chunk body has
finished, so a missing callback is a typo rather than a race.

Also drops the code comments pointing at the other repo. Where the two APIs agree or
differ belongs in docs/lua-api-parity.md; a comment beside a constant explaining that
another firmware picked the same number is noise a reader here cannot act on.
2026-08-01 17:58:11 -04:00
evan d338dfe3e8 refactor: rename the app entry point to init() and require it
crosspoint-reader calls it init() and requires it; this called it setup() and treated
it as optional. Same concept, two spellings, so an app could not move between the two
firmwares for no reason worth defending. init() wins because it is also the stricter
contract: a misspelled entry point is now an error instead of an app that starts,
draws nothing, and explains nothing.

Requiring it exposed that error screens were unreadable. fail() painted the message
and the host relaunched the launcher over it on the very next frame, so every Lua
error was serial-only -- which would have made "Missing init()" useless to anyone
holding the device rather than a console.
2026-08-01 17:52:32 -04:00
evan 6f2d618b8d feat: http bindings matching crosspoint-reader, plus generated Lua stubs
The http table copies crosspoint-reader's signatures exactly -- get/head/delete/post/
patch returning (body|nil, status), download taking maxBytes/expectedSize/sha256, the
same 50000 byte body cap and the same -1 for a request that never left the device --
so a script that talks to a server runs on either firmware. docs/lua-api-parity.md
records that, and every other place the two APIs agree, differ for a reason, or differ
because nobody noticed.

Two crosspoint behaviours are deliberately not copied. It reinterprets a string in
argument 2 of a GET as a request body, which turns a mistyped headers table into a
silent protocol error. More seriously it calls setInsecure() on every request, so TLS
is encrypted but unauthenticated on the very path a firmware update would use; this
verifies against the root bundle already sitting in the framework, and the emulator
confirms expired.badssl.com is refused while a wrong sha256 deletes the file.

Downloading exposed two failures worth naming. A 2KB read buffer on the stack tripped
the loop task's canary because a TLS handshake had already spent it, and the
hand-rolled read loop spun forever on a stream that stopped producing -- HTTPClient's
own writeToStream handles both, so the loop is gone and the loop task gets 16KB.

scripts/gen_lua_stubs.py generates stubs/esp32lcd.lua in the same LuaLS format
crosspoint uses, reading annotations off the luaL_Reg tables so a module's docs sit
with its registration. make test runs --check, which crosspoint's copy never wired up.
2026-08-01 17:33:47 -04:00
evan 393ce3c0ed refactor: split the Lua runtime, share test stubs, add a Makefile
lua_app.cpp had grown to 701 lines holding every binding, the module loader and the
app lifecycle, so new bindings landed wherever the cursor was. Each Lua table now has
its own file under bindings/, and the app is recovered from the lua_State's extra
space instead of a file-static, so a second state cannot reach the wrong app.

Three tests each redeclared the binding surface, which broke twice this session when
a binding changed; test/fake_device.lua is now the single stub. `make test` runs all
four suites and pins Lua 5.4, matching the vendored interpreter rather than the 5.2
the tests had silently been using.
2026-08-01 11:17:42 -04:00
evan 36953bb140 fix(gui): anti-aliased rounded rects from one distance field
Corners were drawn by two disagreeing algorithms: a hand-rolled per-row inset for
the gradient fill and TFT_eSPI's Bresenham arc for the border, so they missed each
other by a pixel and left a halo. The inset was also wrong, truncating the sqrt and
ignoring pixel centres, which over-cut the top row by 2px into a visible chamfer.

gui.roundRect now derives fill and border from the same signed distance, blending
edge pixels by coverage, and replaces fillRoundRect, drawRoundRect and
fillRectGradient. The geometry moved to src/gfx/round_rect.h so round_rect_test.cpp
can check the arc on the host, since only the eye ever checked the old one.
2026-08-01 11:04:35 -04:00
evan 0a27062a70 feat(ui): themes derived from three seed colors
Every app re-declared the same black/white/accent triple, so a palette now lives in
/lib/theme.lua and ui.lua derives muted, contrast, gradients and radius from it.
Deriving rather than listing means a new component costs no theme keys, and a theme
cannot pick text that is unreadable on its own accent.

Components take the palette by inheritance, so the three apps name no colors at all;
ui.theme stays for drawing outside the tree. Settings cycles the installed themes and
stores only the name.
2026-08-01 10:04:52 -04:00
evan eec9b692c6 feat(wifi): scan, connect and persist networks from the settings app
Adds a wifi binding over the Arduino API and a settings flow that scans, picks
the strongest AP per SSID, takes a password from an on-screen keyboard, and
reports connection state. Credentials join /settings.lua and reconnect at boot.

Settings are now written through a temp file and rename, and strings are
Lua-escaped, so a password cannot corrupt the file the firmware parses at boot.
2026-08-01 06:29:38 -04:00
evan 4e5796fd51 feat(ui): layout toolkit, Lua launcher and touch press events
Apps describe nesting instead of coordinates: /lib/ui.lua borrows CSS block flow,
the box model and auto sizing, and owns hit testing, press capture and the pressed
repaint. The runtime gains require backed by the SD card, on_touch_down/on_touch_up,
text metrics and rounded gradient fills, so the launcher becomes an ordinary Lua app
and the firmware keeps only a fallback screen for an unreadable card.
2026-07-31 22:27:34 -04:00
evan ad396d3f01 feat: Lua app firmware for the E32R40T display module
Boots to a launcher that lists /apps/<name>/main.lua on the SD card and runs
the selected app in a vendored Lua 5.4 with gui, input, fs, sys and log
bindings. Settings persist as a Lua table in /settings.lua, covering touch
calibration and screen rotation, with a settings app to edit both. Rotation is
applied after mapping raw touch into the panel's rotation-0 frame, so turning
the UI never invalidates a calibration.
2026-07-31 21:28:11 -04:00