lua_app.cpp had grown to 701 lines holding every binding, the module loader and the
app lifecycle, so new bindings landed wherever the cursor was. Each Lua table now has
its own file under bindings/, and the app is recovered from the lua_State's extra
space instead of a file-static, so a second state cannot reach the wrong app.
Three tests each redeclared the binding surface, which broke twice this session when
a binding changed; test/fake_device.lua is now the single stub. `make test` runs all
four suites and pins Lua 5.4, matching the vendored interpreter rather than the 5.2
the tests had silently been using.
Corners were drawn by two disagreeing algorithms: a hand-rolled per-row inset for
the gradient fill and TFT_eSPI's Bresenham arc for the border, so they missed each
other by a pixel and left a halo. The inset was also wrong, truncating the sqrt and
ignoring pixel centres, which over-cut the top row by 2px into a visible chamfer.
gui.roundRect now derives fill and border from the same signed distance, blending
edge pixels by coverage, and replaces fillRoundRect, drawRoundRect and
fillRectGradient. The geometry moved to src/gfx/round_rect.h so round_rect_test.cpp
can check the arc on the host, since only the eye ever checked the old one.
Every app re-declared the same black/white/accent triple, so a palette now lives in
/lib/theme.lua and ui.lua derives muted, contrast, gradients and radius from it.
Deriving rather than listing means a new component costs no theme keys, and a theme
cannot pick text that is unreadable on its own accent.
Components take the palette by inheritance, so the three apps name no colors at all;
ui.theme stays for drawing outside the tree. Settings cycles the installed themes and
stores only the name.