b5146b8642
The bar repainted itself whole every second. It now compares each field against what it last painted, adds seconds and a memory percentage, and keys the cache on gui.getRotation() and ui.themeName so rotation and theme changes still repaint it. Invalidation lives entirely in Lua; the firmware's push flag and gfx/statusbar.h are gone. Bindings follow getName/setName/isName, persisted preferences move from sys to a settings table, and gui.setRotation takes degrees like settings does. A bar that dies mid-run now keeps its rows reserved rather than silently resizing the running app.
126 lines
4.3 KiB
Lua
126 lines
4.3 KiB
Lua
-- Stand-in for the firmware bindings, so host tests exercise the real ui.lua.
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--
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-- One definition of the binding surface: when a binding is added or renamed, this is
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-- the file that changes. Tests mutate the returned table to steer the device, and may
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-- overwrite any stub function outright for a single assertion.
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local device = {
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-- Text metrics chosen to match the firmware's default GLCD font, since layout
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-- assertions are written in real pixels.
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fontHeight = 8,
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charWidth = 6,
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now = 0,
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rotation = 0,
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theme = "light",
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clockSynced = false,
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tickInterval = 0,
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appName = "test",
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textSize = 1,
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fullscreen = false,
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timezone = "UTC0",
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raw = nil, -- pending raw touch reading, {x, y} or nil
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networks = {}, -- what wifi.scan() returns
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status = {state = "disconnected", ssid = "", ip = "", rssi = 0},
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painted = {}, -- every drawText call, in order
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calibration = nil, -- last settings.setCalibration()
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freeHeap = 200000,
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totalHeap = 320000,
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connected = nil, -- last wifi.connect()
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exited = false,
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launched = nil,
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saveFails = false, -- make every persisting call report failure
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}
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local function saved()
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return not device.saveFails
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end
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function device.install()
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device.painted = {}
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gui = {
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color = function(r, g, b) return r * 65536 + g * 256 + b end,
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-- Rotation swaps the frame, exactly as TFT_eSPI reports it.
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getWidth = function() return device.rotation % 180 == 0 and 320 or 480 end,
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getHeight = function() return device.rotation % 180 == 0 and 480 or 320 end,
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clear = function() end,
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fillRect = function() end,
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drawRect = function() end,
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fillCircle = function() end,
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drawLine = function() end,
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roundRect = function() end,
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drawText = function(label, x, y)
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device.painted[#device.painted + 1] = {label = label, x = x, y = y}
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end,
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setTextSize = function(size) device.textSize = size end,
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getFontHeight = function() return device.fontHeight * device.textSize end,
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getTextWidth = function(text) return #text * device.charWidth * device.textSize end,
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setRotation = function(degrees) device.rotation = degrees end,
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getRotation = function() return device.rotation end,
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setFullscreen = function(on) device.fullscreen = on and true or false end,
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}
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sys = {
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getMillis = function() return device.now end,
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exit = function() device.exited = true end,
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getAppName = function() return device.appName end,
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getMemory = function() return device.freeHeap, device.totalHeap end,
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isClockSynced = function() return device.clockSynced end,
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setTickInterval = function(ms)
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assert(ms == 0 or on_tick, "setTickInterval without on_tick")
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device.tickInterval = ms
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end,
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launch = function(path) device.launched = path end,
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}
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settings = {
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getRotation = function() return device.rotation end,
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setRotation = function(degrees)
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if degrees % 90 ~= 0 or degrees < 0 or degrees > 270 then return false end
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device.rotation = degrees
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return saved()
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end,
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getTheme = function() return device.theme end,
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setTheme = function(name) device.theme = name return saved() end,
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setCalibration = function(...) device.calibration = {...} return saved() end,
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getTimezone = function() return device.timezone end,
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setTimezone = function(tz) device.timezone = tz return saved() end,
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}
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input = {
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isTouched = function() return device.raw ~= nil end,
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getTouch = function()
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if not device.raw then return nil end
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return device.raw[1], device.raw[2]
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end,
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getRawTouch = function()
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if not device.raw then return nil end
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return device.raw[1], device.raw[2]
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end,
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}
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fs = {
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readFile = function() return nil end,
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writeFile = function() return saved() end,
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exists = function() return false end,
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listFiles = function() return {} end,
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listDirs = function() return {} end,
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}
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wifi = {
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scan = function() return device.networks end,
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getStatus = function() return device.status end,
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connect = function(ssid, password)
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device.connected = {ssid, password}
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return saved()
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end,
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forget = function() device.connected = nil return saved() end,
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}
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log = {debug = function() end, info = function() end, error = function() end}
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return device
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end
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return device
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