Files
slate32/test/fake_device.lua
T
evan 7510bb38a5 feat(sdcard)!: move the card to /.lua and the shared Lua API
Apps live under /.lua/apps with data in /.lua/data, matching the runtime's
paths. ui.lua and hints.lua ship from the submodule through `make sdcard`
rather than a copy that drifts, so theme.lua and the firmware's own ui.lua
are gone.

App-visible changes: text takes a font role rather than a text size, the
theme palette names roles (color/background) instead of fg/bg, ticks are
timer.every, on_press is on_click, and centring is layout alignment now
that textAlign left the node contract.
2026-08-03 18:32:58 -04:00

250 lines
9.2 KiB
Lua

-- Stand-in for the firmware bindings, so host tests exercise the real ui.lua.
--
-- One definition of the binding surface: when a binding is added or renamed, this is
-- the file that changes. Tests mutate the returned table to steer the device, and may
-- overwrite any stub function outright for a single assertion.
local device = {
-- Text metrics chosen to match the firmware's default GLCD font, since layout
-- assertions are written in real pixels.
fontHeight = 8,
charWidth = 6,
now = 0,
rotation = 0,
theme = "light",
clockSynced = false,
tickInterval = 0,
appName = "test",
textSize = 1,
fullscreen = false,
timezone = "UTC0",
raw = nil, -- pending raw touch reading, {x, y} or nil
networks = {}, -- what wifi.scan() returns
status = {state = "disconnected", ssid = "", ip = "", rssi = 0},
painted = {}, -- every drawText call, in order
calibration = nil, -- last settings.setCalibration()
freeHeap = 200000,
totalHeap = 320000,
largestBlock = 100000,
connected = nil, -- last wifi.connect()
backed = false,
launched = nil, -- last sys.launch()/replace(), {path, arg, replace}
saveFails = false, -- make every persisting call report failure
}
local function saved()
return not device.saveFails
end
function device.install()
device.painted = {}
device.files = device.files or {}
device.timers = {}
device.nextTimer = 1
-- The widget tree lives in the firmware. Geometry -- layout, hit testing, style
-- inheritance -- is asserted in test/ui_layout_test.cpp against the same C++ the panel
-- runs, so this fake deliberately implements none of it. What it does keep is the
-- structure an app builds, which is what app logic is actually about: a test taps the
-- control labelled "Rotation" rather than the pixel it happened to land on.
local nodes = {}
device.nodes = nodes
device.drawn = 0
device.tapTarget = nil
node = setmetatable({
reset = function()
for index in ipairs(nodes) do nodes[index] = nil end
end,
create = function(parent, spec)
nodes[#nodes + 1] = {parent = parent, label = spec.label, kind = spec.type,
interactive = spec.interactive or spec.capture}
return #nodes
end,
attach = function(parent, child) nodes[child].parent = parent end,
getParent = function(id) return nodes[id].parent end,
getLabel = function(id) return nodes[id].label end,
setLabel = function(id, text) nodes[id].label = text end,
getCount = function() return #nodes end,
layout = function() return true end,
-- Any point is inside, because which node a point covers is geometry and geometry is
-- not this file's business. Tests choose the target with device.tap().
getRect = function() return 0, 0, 10000, 10000 end,
hit = function() return device.tapTarget end,
draw = function() device.drawn = device.drawn + 1 end,
}, {__index = function() return function() end end})
gui = {
-- Font roles are scales of the one built-in font, matching the firmware's GuiProvider.
FONT_SMALL = 1, FONT_UI = 2, FONT_BODY = 2, FONT_LARGE = 3,
STYLE_NORMAL = 0, STYLE_BOLD = 0,
color = function(r, g, b) return r * 65536 + g * 256 + b end,
-- Rotation swaps the frame, exactly as TFT_eSPI reports it.
getWidth = function() return device.rotation % 180 == 0 and 320 or 480 end,
getHeight = function() return device.rotation % 180 == 0 and 480 or 320 end,
clear = function() end,
fillRect = function() end,
drawRect = function() end,
fillCircle = function() end,
drawLine = function() end,
roundRect = function() end,
drawPixel = function() end,
drawCircle = function() end,
fillPolygon = function() end,
drawBmp = function() return nil, "no decoder" end,
drawText = function(font, x, y, label)
device.painted[#device.painted + 1] = {label = label, x = x, y = y, font = font}
end,
getFontHeight = function(font) return device.fontHeight * (font or 1) end,
getTextWidth = function(font, text) return #text * device.charWidth * (font or 1) end,
setRotation = function(degrees) device.rotation = degrees end,
getRotation = function() return device.rotation end,
setFullscreen = function(on) device.fullscreen = on and true or false end,
}
sys = {
getMillis = function() return device.now end,
back = function() device.backed = true end,
getAppID = function() return device.appName end,
getAppTitle = function() return device.appName end,
setAppTitle = function(name) device.appName = name end,
getAppDataPath = function() return "/.lua/data/" .. device.appName end,
getAPIVersion = function() return 1 end,
hasFeature = function(name) return name == "touch" end,
getMemory = function() return device.freeHeap, device.totalHeap, device.largestBlock end,
isClockSynced = function() return device.clockSynced end,
launch = function(path, arg) device.launched = {path = path, arg = arg, replace = false} end,
replace = function(path, arg) device.launched = {path = path, arg = arg, replace = true} end,
}
settings = {
getRotation = function() return device.rotation end,
setRotation = function(degrees)
if degrees % 90 ~= 0 or degrees < 0 or degrees > 270 then return false end
device.rotation = degrees
return saved()
end,
setCalibration = function(...) device.calibration = {...} return saved() end,
getTimezone = function() return device.timezone end,
setTimezone = function(tz) device.timezone = tz return saved() end,
}
input = {
isTouched = function() return device.raw ~= nil end,
getTouch = function()
if not device.raw then return nil end
return device.raw[1], device.raw[2]
end,
getRawTouch = function()
if not device.raw then return nil end
return device.raw[1], device.raw[2]
end,
}
fs = {
MAX_READ_BYTES = 65536,
-- ui.lua persists the theme through fs, so the files table is real storage.
readFile = function(path) return device.files[path] end,
writeFile = function(path, value)
if device.saveFails then return nil, "read only" end
device.files[path] = value
return true
end,
exists = function(path) return device.files[path] ~= nil end,
listFiles = function() return {} end,
listDirs = function() return {} end,
fileSize = function(path)
local value = device.files[path]
return value and #value or nil, value and nil or "missing"
end,
}
-- Timers fire only when a test asks, so a callback's effect is asserted where it happens.
timer = {
after = function(ms, callback) return device.addTimer(ms, callback, false) end,
every = function(ms, callback) return device.addTimer(ms, callback, true) end,
cancel = function(id)
local found = device.timers[id] ~= nil
device.timers[id] = nil
return found
end,
}
wifi = {
scan = function() return device.networks end,
getStatus = function() return device.status end,
connect = function(ssid, password)
device.connected = {ssid, password}
return saved()
end,
forget = function() device.connected = nil return saved() end,
}
log = {debug = function() end, info = function() end, error = function() end}
return device
end
-- The first node whose text starts with `prefix`, whether or not anything can press it.
function device.labelled(prefix)
for id, entry in ipairs(device.nodes) do
if entry.label and entry.label:sub(1, #prefix) == prefix then return id end
end
end
-- The nearest ancestor of that text that can be pressed: a card's label is a child of the
-- button, and it is the button a finger lands on.
function device.find(prefix)
for id, entry in ipairs(device.nodes) do
if entry.label and entry.label:sub(1, #prefix) == prefix then
local target = id
while target and not device.nodes[target].interactive do
target = device.nodes[target].parent
end
if target then return target end
end
end
end
-- Presses the control labelled `prefix`, the way a test means it: by what it says, not by
-- where it landed.
-- Registers a timer and hands back its id, mirroring timer.after/every.
function device.addTimer(intervalMs, callback, repeating)
local id = device.nextTimer
device.nextTimer = id + 1
device.timers[id] = {callback = callback, intervalMs = intervalMs, repeating = repeating}
return id
end
-- Fires every registered timer once, which is what a test means by "time passed".
function device.fireTimers()
for id, entry in pairs(device.timers) do
if not entry.repeating then device.timers[id] = nil end
entry.callback()
end
end
function device.tap(prefix)
local target = device.find(prefix)
if not target then error("no control labelled '" .. prefix .. "'", 2) end
device.press(target, 0, 0)
end
-- Presses a node at a point, for the widgets that have no label to aim at. getRect()
-- answers the same box here as it does inside the widget, so a custom painter's own
-- geometry decides what was hit, exactly as it does on the panel.
function device.press(id, x, y)
device.tapTarget = id
on_touch_down(x, y)
on_touch_up(x, y)
device.tapTarget = nil
end
function device.findKind(kind)
for id, entry in ipairs(device.nodes) do
if entry.kind == kind then return id end
end
end
return device