b9b620ad2b
Leaving an app was the app's own responsibility, so one that shipped without an exit could only be escaped with a reset. The bar now paints a back button into its leading square and the firmware treats that rect as home, acting on release so a press sliding into the app cancels. The app it returns to is /apps/home, which is what it is to the user. Card grids in home and settings centre left to right as a unit.
66 lines
2.2 KiB
Lua
66 lines
2.2 KiB
Lua
-- The top bar, painted by the firmware once a second in every app. It draws in panel
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-- coordinates (the firmware drops the app viewport around the call), so gui.width()
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-- here is the whole screen.
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local ui = require("ui")
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local PAD = 6
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-- The firmware reads both: `height` is the strip it keeps apps out of, `interval` is how
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-- often it calls draw().
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local M = {height = 22, interval = 1000}
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local BAR_H = M.height
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local function clock()
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return sys.clockSynced() and os.date("%H:%M") or "--:--"
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end
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-- Bars rather than glyphs: there is no icon font, and signal strength is a scale.
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local function drawSignal(x, y, color, muted)
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local status = wifi.status()
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local bars = 0
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if status.state == "connected" then
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bars = status.rssi >= -60 and 3 or status.rssi >= -75 and 2 or 1
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end
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for i = 1, 3 do
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local h = i * 3
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gui.fillRect(x + (i - 1) * 4, y + 9 - h, 3, h, i <= bars and color or muted)
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end
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end
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-- Fills the leading square of the bar, which is the rect the firmware treats as home.
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-- Drawn as a button rather than left as a hidden hit region: a target nobody can see is
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-- one nobody finds.
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local function drawHome(theme)
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local inset = 3
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local side = BAR_H - 1 - inset * 2
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gui.roundRect(inset, inset, side, side, 4, theme.bg, theme.face[1], theme.face[2], theme.muted)
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local x, y = inset + side // 2 + 1, inset + side // 2
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for offset = 0, 1 do -- two passes, because a one pixel chevron reads as a speck
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gui.drawLine(x + offset, y - 4, x + offset - 4, y, theme.fg)
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gui.drawLine(x + offset - 4, y, x + offset, y + 4, theme.fg)
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end
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end
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function M.draw(home)
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local theme = ui.theme
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gui.setTextSize(1) -- panel state: the app may have left it scaled up
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local w = gui.width()
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gui.fillRect(0, 0, w, BAR_H, theme.bg)
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gui.fillRect(0, BAR_H - 1, w, 1, theme.muted) -- a rule, so the bar reads as chrome
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local textY = math.floor((BAR_H - 1 - gui.fontHeight()) / 2)
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local nameX = PAD
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if home then
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drawHome(theme)
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nameX = BAR_H + PAD
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end
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gui.drawText(sys.appName(), nameX, textY, theme.fg, theme.bg)
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local time = clock()
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gui.drawText(time, w - PAD - gui.textWidth(time), textY, theme.muted, theme.bg)
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drawSignal(w - PAD - gui.textWidth(time) - 8 - 11, textY, theme.fg, theme.muted)
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end
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return M
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