5a3aabf220
Assigning .label repainted nothing until the caller also remembered to invalidate, and forgetting produced a screen that silently stopped updating with no error to follow. setText makes the pair atomic and skips the repaint when the text is unchanged, so an app can push a value on every tick without comparing first.
108 lines
4.5 KiB
Lua
108 lines
4.5 KiB
Lua
-- Run: lua test/ui_layout.lua
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-- Asserts the rects ui.lua computes, against the shared fake device.
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package.path = "sdcard/lib/?.lua;test/?.lua;" .. package.path
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local device = require("fake_device").install()
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local ui = require("ui")
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local function rect(node)
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return string.format("%d,%d %dx%d", node.rect.x, node.rect.y, node.rect.w, node.rect.h)
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end
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-- Vertical flow: children fill the content width, stack by their own height plus gap.
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local title = ui.text("settings")
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local first = ui.button{label = "one", on_press = function() end}
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local second = ui.button{label = "two", on_press = function() end}
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local screen = ui.screen(ui.box{pad = 12, gap = 8, title, first, second})
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assert(rect(title) == "12,12 296x8", rect(title))
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-- Button height is text plus its own padding: 8 + 8 + 8 = 24.
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assert(rect(first) == "12,28 296x24", rect(first))
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assert(rect(second) == "12,60 296x24", rect(second))
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-- Fractions resolve against the parent content box, absolutes stay absolute.
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local half = ui.box{w = 0.5, h = 40}
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local fixed = ui.box{w = 100, h = 40}
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ui.screen(ui.box{pad = 10, half, fixed})
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assert(rect(half) == "10,10 150x40", rect(half))
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assert(rect(fixed) == "10,50 100x40", rect(fixed))
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-- Horizontal flow with centre alignment on the cross axis of a fixed-height row.
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local tall = ui.box{w = 40, h = 40}
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local short = ui.box{w = 40, h = 10}
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local row = ui.box{row = true, gap = 6, align = "center", h = 40, tall, short}
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ui.screen(ui.box{row})
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assert(rect(tall) == "0,0 40x40", rect(tall))
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assert(rect(short) == "46,15 40x10", rect(short))
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-- justify distributes the main axis: "between" pushes the last child to the far edge,
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-- which is how a header keeps a title left and a clock right without arithmetic.
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local left = ui.box{w = 40, h = 10}
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local right = ui.box{w = 60, h = 10}
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ui.screen(ui.box{pad = 10, ui.box{row = true, justify = "between", left, right}})
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assert(rect(left) == "10,10 40x10", rect(left))
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assert(rect(right) == "250,10 60x10", rect(right))
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-- The other modes shift the whole run rather than spreading it.
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local a = ui.box{w = 40, h = 10}
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local b = ui.box{w = 60, h = 10}
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ui.screen(ui.box{ui.box{row = true, gap = 10, justify = "end", a, b}})
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assert(rect(a) == "210,0 40x10", rect(a))
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assert(rect(b) == "260,0 60x10", rect(b))
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-- One child cannot be spread against anything, so "between" degrades to "start".
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local only = ui.box{w = 40, h = 10}
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ui.screen(ui.box{ui.box{row = true, justify = "between", only}})
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assert(rect(only) == "0,0 40x10", rect(only))
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-- The root always fills the screen, so alignment there spans the whole panel.
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local lone = ui.box{w = 40, h = 40}
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ui.screen(ui.box{align = "center", lone})
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assert(rect(lone) == "140,0 40x40", rect(lone))
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-- A fraction inside an auto-sized parent is a build-time error, not a silent zero.
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local ok = pcall(function()
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ui.screen(ui.box{ui.box{h = "auto", ui.box{w = 20, h = 0.5}}})
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end)
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assert(not ok, "fraction inside an auto parent must fail loudly")
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-- Hit testing: deepest interactive component wins over its tappable ancestor.
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local inner = ui.button{label = "inner", on_press = function() end}
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local outer = ui.box{pad = 20, on_press = function() end, inner}
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local nested = ui.screen(outer)
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assert(outer:hit(160, 30) == inner, "inner button should win inside its rect")
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assert(outer:hit(2, 2) == outer, "the container claims its own padding")
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assert(outer:hit(-50, -50) == nil, "outside the tree is a miss")
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-- Capture: press then release outside cancels; release inside fires once.
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local fired = 0
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local button = ui.button{label = "go", on_press = function() fired = fired + 1 end}
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local app = ui.screen(ui.box{pad = 10, button})
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app:down(100, 20)
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assert(button.pressed, "press must show immediately")
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app:up(300, 470)
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assert(fired == 0, "release outside must cancel")
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app:down(100, 20)
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app:up(100, 20)
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assert(fired == 1, "release inside must fire once")
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-- setText repaints only on a real change, so a caller may push a value every tick.
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local label = ui.text("12:00:00")
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local clockScreen = ui.screen(ui.box{label})
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clockScreen:draw()
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assert(not label.dirty, "a drawn node starts clean")
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label:setText("12:00:00")
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assert(not label.dirty, "unchanged text must not repaint")
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label:setText("12:00:01")
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assert(label.dirty, "changed text must repaint")
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assert(label.label == "12:00:01", label.label)
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-- The pressed look is held briefly, then cleared on a later draw.
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assert(button.pressed, "pressed look must outlast the release")
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device.now = device.now + 100
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app:draw()
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assert(not button.pressed, "pressed look must clear after the hold")
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print("ok")
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