-- DESCRIPTION: Two-button recursive keyboard experiment local KEYS = { "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "A", "S", "D", "F", "G", "H", "J", "K", "L", "Z", "X", "C", "V", "B", "N", "M" } local MAX_TEXT_BYTES = 80 local text = "" local candidates = {} local history = {} local uppercase = false local needsDraw = true local firstDraw = true local function copyKeys(source, first, last) local result = {} for index = first, last do result[#result + 1] = source[index] end return result end local function resetCandidates() candidates = copyKeys(KEYS, 1, #KEYS) history = {} end local function halves() local midpoint = math.ceil(#candidates / 2) return copyKeys(candidates, 1, midpoint), copyKeys(candidates, midpoint + 1, #candidates) end local function append(value) if #text + #value <= MAX_TEXT_BYTES then text = text .. value end end local function chooseHalf(left) local leftHalf, rightHalf = halves() history[#history + 1] = candidates candidates = left and leftHalf or rightHalf if #candidates == 1 then local letter = candidates[1] append(uppercase and letter or letter:lower()) resetCandidates() end needsDraw = true end local function undo() if #history == 0 then sys.exit() return end candidates = history[#history] history[#history] = nil needsDraw = true end local function drawPanel(x, y, width, height, title, values) gui.drawRoundedRect(x, y, width, height, 2, 8, COLOR_BLACK) gui.drawText(FONT_UI_10, x + 12, y + 32, title, COLOR_BLACK, STYLE_BOLD) gui.drawText(FONT_UI_12, x + 12, y + math.floor(height / 2), table.concat(values), COLOR_BLACK, STYLE_NORMAL) end local function render() local width = gui.width() local height = gui.height() local margin = 20 local gap = 12 local panelWidth = math.floor((width - margin * 2 - gap) / 2) local panelTop = 185 local panelHeight = math.min(220, height - panelTop - 100) local leftHalf, rightHalf = halves() gui.clear() gui.drawCenteredText(FONT_UI_12, 24, "Binary Keyboard", COLOR_BLACK, STYLE_BOLD) gui.drawRoundedRect(margin, 65, width - margin * 2, 82, 2, 8, COLOR_BLACK) local visibleText = text == "" and "Type with the side buttons" or text:sub(-38) gui.drawText(FONT_UI_12, margin + 12, 96, visibleText, COLOR_BLACK, STYLE_NORMAL) local progress = string.rep("•", #history) gui.drawCenteredText(FONT_UI_10, 155, progress == "" and "Choose a half" or progress, COLOR_BLACK, STYLE_NORMAL) drawPanel(margin, panelTop, panelWidth, panelHeight, "LEFT SIDE", leftHalf) drawPanel(margin + panelWidth + gap, panelTop, panelWidth, panelHeight, "RIGHT SIDE", rightHalf) gui.drawButtonHints(#history == 0 and "Exit" or "Undo", "Space", "Delete", uppercase and "lower" or "UPPER") gui.refresh(firstDraw and REFRESH_HALF or REFRESH_FAST) firstDraw = false needsDraw = false end function init() text = "" uppercase = false firstDraw = true needsDraw = true resetCandidates() end function draw() if input.wasPressed("up") then chooseHalf(true) elseif input.wasPressed("down") then chooseHalf(false) elseif input.wasPressed("back") then undo() elseif input.wasPressed("confirm") then append(" ") resetCandidates() needsDraw = true elseif input.wasPressed("left") then if #text > 0 then text = text:sub(1, -2) end resetCandidates() needsDraw = true elseif input.wasPressed("right") then uppercase = not uppercase needsDraw = true end if needsDraw then render() end end