refactor(api)!: one namespace per feature, screen split out
Namespaces were shared across features: `settings` was written by core, the
panel and touch, and `input` by touch and buttons. That made "does this
firmware implement the whole feature?" a question no pointer could answer.
Each namespace now belongs to exactly one feature or to core, so a feature is
a provider pointer and the compiler validates completeness:
gui, node -> screen, tree, under the screen feature
settings -> screen (rotation, theme), sys (timezone),
touch (calibration)
input -> touch, buttons
Runtime::open() no longer requires a GuiProvider; a firmware without one runs
with no screen/tree globals and reports sys.hasFeature("screen") false.
Rotation is one value again: GuiProvider::setRotation applies and persists, so
an app rotating the panel transiently puts the old value back itself.
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@@ -4,7 +4,11 @@ This is a clean contract for repositories under the same owner's control. Choose
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API without preserving old names, signatures, or behavior; consumers migrate to the contract.
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Every firmware implements all declarations under `lua/api/core/`. Optional hardware contracts
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live under `lua/api/features/`; `sys.hasFeature(name)` guarantees the complete matching contract.
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live under `lua/api/features/`, as one file or one directory per feature; `sys.hasFeature(name)`
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guarantees the complete matching contract. Every namespace belongs to exactly one feature or to
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core, so a feature is a provider pointer rather than a claim to validate: a panel is the `screen`
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feature (`screen` and `tree`, including the saved rotation and theme), registered only when the
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firmware supplies a `GuiProvider`, and calibration is `touch.setCalibration()`.
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Lua-language sources stay under `lua/`; C/C++ and the vendored interpreter stay under `native/`.
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Apps are fully trusted; keep permissions and sandboxing out of scope.
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Firmware commits dirty display content and owns panel refresh policy. Binding annotations under
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