refactor(api)!: one namespace per feature, screen split out

Namespaces were shared across features: `settings` was written by core, the
panel and touch, and `input` by touch and buttons. That made "does this
firmware implement the whole feature?" a question no pointer could answer.

Each namespace now belongs to exactly one feature or to core, so a feature is
a provider pointer and the compiler validates completeness:

  gui, node       -> screen, tree, under the screen feature
  settings        -> screen (rotation, theme), sys (timezone),
                     touch (calibration)
  input           -> touch, buttons

Runtime::open() no longer requires a GuiProvider; a firmware without one runs
with no screen/tree globals and reports sys.hasFeature("screen") false.
Rotation is one value again: GuiProvider::setRotation applies and persists, so
an app rotating the panel transiently puts the old value back itself.
This commit is contained in:
2026-08-05 10:26:38 -04:00
parent 445a9b2b8f
commit 75b3a2c490
26 changed files with 556 additions and 626 deletions
+5 -1
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@@ -4,7 +4,11 @@ This is a clean contract for repositories under the same owner's control. Choose
API without preserving old names, signatures, or behavior; consumers migrate to the contract.
Every firmware implements all declarations under `lua/api/core/`. Optional hardware contracts
live under `lua/api/features/`; `sys.hasFeature(name)` guarantees the complete matching contract.
live under `lua/api/features/`, as one file or one directory per feature; `sys.hasFeature(name)`
guarantees the complete matching contract. Every namespace belongs to exactly one feature or to
core, so a feature is a provider pointer rather than a claim to validate: a panel is the `screen`
feature (`screen` and `tree`, including the saved rotation and theme), registered only when the
firmware supplies a `GuiProvider`, and calibration is `touch.setCalibration()`.
Lua-language sources stay under `lua/`; C/C++ and the vendored interpreter stay under `native/`.
Apps are fully trusted; keep permissions and sandboxing out of scope.
Firmware commits dirty display content and owns panel refresh policy. Binding annotations under
+2 -2
View File
@@ -4,7 +4,7 @@ CC ?= cc
CXX ?= c++
AR ?= ar
CONTRACTS := $(sort $(wildcard lua/api/core/*.lua lua/api/features/*.lua))
CONTRACTS := $(sort $(wildcard lua/api/core/*.lua lua/api/features/*.lua lua/api/features/*/*.lua))
LUA_C := $(sort $(wildcard native/src/vendor/lua/*.c))
LUA_OBJECTS := $(patsubst native/src/vendor/lua/%.c,_build/lua/%.o,$(LUA_C))
LUA_LIBRARY := _build/liblua.a
@@ -12,7 +12,7 @@ LUA_SMOKE := _build/lua-smoke
RUNTIME_TEST := _build/runtime-test
LUAC32 := _build/luac32
RUNTIME_CPP := $(sort $(wildcard native/src/runtime/*.cpp native/src/bindings/core/*.cpp \
native/src/bindings/features/*.cpp) native/src/embedded_modules.cpp)
native/src/bindings/features/*.cpp native/src/bindings/features/*/*.cpp) native/src/embedded_modules.cpp)
.PHONY: api test embed compiledb format
+11 -7
View File
@@ -26,10 +26,14 @@ native/
```
Every firmware implements all files under `lua/api/core/`. `sys.hasFeature(name)` declares
optional features; claiming one guarantees every API and behavior in its matching file. Features
compose, so a device may expose both `touch` and `buttons`. Display technology is not a feature:
an e-ink `GuiProvider` flattens a gradient the way `gui.color()` quantizes to grayscale, and the
firmware owns publication and waveform policy on every panel.
optional features; claiming one guarantees every API and behavior in its matching file or
directory. Features compose, so a device may expose both `touch` and `buttons`. A panel is the
`screen` feature -- the `screen` and `tree` namespaces, including the saved rotation and theme --
because a headless firmware supplies no `GuiProvider`. Every namespace belongs to exactly one
feature or to core, which is why touch calibration is `touch.setCalibration()` rather than a
shared settings namespace three features write to. Display technology is still not a feature:
an e-ink `GuiProvider` flattens a gradient the way `screen.color()` quantizes to grayscale, and
the firmware owns publication and waveform policy on every panel.
The contract is the app-facing Lua API, not the provider C++ interface. Shared binding
registrations carry LuaLS annotations; `tools/gen_api.py` mirrors them into `lua/api/`. Generated
@@ -47,7 +51,7 @@ provider is how `sys.hasFeature()` answers false, and its namespace additions ar
registered.
The declarations are a clean target, not the intersection of today's APIs. Existing apps and
firmwares migrate to it without compatibility aliases. Safe filesystem mutation, `node`, app
firmwares migrate to it without compatibility aliases. Safe filesystem mutation, app
navigation, module loading, and `ble` are core even where a firmware does not implement them yet.
Every app may use `require`; modules resolve from its app directory and `/.lua/lib`. This repository
owns portable shared modules such as `ui.lua`; firmware-specific modules stay with their firmware.
@@ -84,7 +88,7 @@ its provider is a wiring bug and says so.
The firmware commits dirty display content after callback batches and owns e-ink waveform
policy; apps do not refresh the panel manually. Apps are fully trusted with the complete core API.
Theme persistence and application belong to shared `ui.lua`, not the firmware `settings` binding.
Theme application belongs to shared `ui.lua`; `screen.setTheme()` only stores the name.
The native library vendors Lua 5.4.8 from GitHub tag `v5.4.8` and compiles it with `LUA_32BITS`.
Command-line and upstream test entry points are excluded; `luaconf.h` carries one documented guard
@@ -92,7 +96,7 @@ that lets the build flag select 32-bit number mode.
## Shared UI
Portable apps normally use the declarative `ui.lua` toolkit; `node` remains the low-level escape
Portable apps normally use the declarative `ui.lua` toolkit; `tree` remains the low-level escape
hatch. The baseline constructors are `screen`, `box`, `spacer`, `text`, `label`, `button`,
`custom`, and `confirm`. A screen accepts both touch and physical-button input.
-147
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@@ -1,147 +0,0 @@
---@meta
-- Generated from native/src/bindings/core/gui.cpp. Do not edit.
---@alias GuiColor integer
---@alias GuiFont integer
---@alias GuiTextStyle integer
---@class GuiLib
---@field FONT_SMALL GuiFont Small auxiliary text.
---@field FONT_UI GuiFont Normal controls and labels.
---@field FONT_BODY GuiFont Normal reading text.
---@field FONT_LARGE GuiFont Headings and prominent values.
---@field STYLE_NORMAL GuiTextStyle
---@field STYLE_BOLD GuiTextStyle
gui = {}
gui.FONT_SMALL = 0
gui.FONT_UI = 0
gui.FONT_BODY = 0
gui.FONT_LARGE = 0
gui.STYLE_NORMAL = 0
gui.STYLE_BOLD = 0
---Returns the live frame width.
---@return integer
function gui.getWidth() end
---Returns the live frame height.
---@return integer
function gui.getHeight() end
---Rotates the live frame without changing the saved preference.
---@param degrees integer 0, 90, 180, or 270 clockwise.
function gui.setRotation(degrees) end
---Returns the rotation of the live frame.
---@return integer Degrees clockwise for the live frame.
function gui.getRotation() end
---Returns an opaque native color. E-ink implementations quantize RGB to available grayscale.
---@param r integer 0 through 255.
---@param g integer 0 through 255.
---@param b integer 0 through 255.
---@return GuiColor
function gui.color(r, g, b) end
---Clears the frame.
---@param color? GuiColor Defaults to white.
function gui.clear(color) end
---Fills a rectangle.
---@param x integer
---@param y integer
---@param w integer
---@param h integer
---@param color GuiColor
function gui.fillRect(x, y, w, h, color) end
---Outlines a rectangle.
---@param x integer
---@param y integer
---@param w integer
---@param h integer
---@param color GuiColor
function gui.drawRect(x, y, w, h, color) end
---Draws a line.
---@param x1 integer
---@param y1 integer
---@param x2 integer
---@param y2 integer
---@param color GuiColor
---@param width? integer Defaults to one pixel.
function gui.drawLine(x1, y1, x2, y2, color, width) end
---Draws a single pixel.
---@param x integer
---@param y integer
---@param color GuiColor
function gui.drawPixel(x, y, color) end
---Outlines a circle.
---@param x integer Center.
---@param y integer Center.
---@param radius integer
---@param color GuiColor
---@param width? integer Defaults to one pixel.
function gui.drawCircle(x, y, radius, color, width) end
---Fills a circle.
---@param x integer Center.
---@param y integer Center.
---@param radius integer
---@param color GuiColor
---@param background? GuiColor Surface behind an anti-aliased edge.
function gui.fillCircle(x, y, radius, color, background) end
---Draws an anti-aliased rounded fill, optional gradient, and optional border in one pass.
---@param x integer
---@param y integer
---@param w integer
---@param h integer
---@param radius integer
---@param background GuiColor Surface behind the anti-aliased edge.
---@param top? GuiColor Fill, or gradient top; omitted for no fill.
---@param bottom? GuiColor Gradient bottom; defaults to top. Panels without a gradient use top.
---@param border? GuiColor Omitted for no border.
function gui.roundRect(x, y, w, h, radius, background, top, bottom, border) end
---Fills a polygon.
---@param xs integer[]
---@param ys integer[]
---@param color GuiColor
function gui.fillPolygon(xs, ys, color) end
---Draws a bitmap.
---@param path string Absolute BMP path.
---@param x? integer Left edge; defaults to centered.
---@param y? integer Top edge; defaults to centered.
---@param maxWidth? integer Defaults to panel width.
---@param maxHeight? integer Defaults to panel height.
---@return true? ok
---@return string? error
function gui.drawBmp(path, x, y, maxWidth, maxHeight) end
---Measures a text run.
---@param font GuiFont Use a named gui.FONT_* role.
---@param text string
---@param style? GuiTextStyle Defaults to gui.STYLE_NORMAL.
---@return integer
function gui.getTextWidth(font, text, style) end
---Returns the line height of a font role.
---@param font GuiFont Use a named gui.FONT_* role.
---@param style? GuiTextStyle Defaults to gui.STYLE_NORMAL.
---@return integer
function gui.getFontHeight(font, style) end
---Draws a text run with its top-left corner at x, y.
---@param font GuiFont Use a named gui.FONT_* role.
---@param x integer Left edge.
---@param y integer Top edge.
---@param text string
---@param color? GuiColor Defaults to black.
---@param style? GuiTextStyle Defaults to gui.STYLE_NORMAL.
---@param background? GuiColor Omitted for transparent text.
function gui.drawText(font, x, y, text, color, style, background) end
-38
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@@ -1,38 +0,0 @@
---@meta
-- Generated from native/src/bindings/core/settings.cpp. Do not edit.
---@class SettingsLib
settings = {}
---Returns the saved rotation in degrees clockwise.
---@return integer
function settings.getRotation() end
---Applies and persists the screen rotation.
---@param degrees integer 0, 90, 180, or 270 clockwise.
---@return true? ok
---@return string? error
function settings.setRotation(degrees) end
---Returns the active POSIX timezone rule.
---@return string
function settings.getTimezone() end
---Applies and persists a POSIX timezone rule.
---@param timezone string
---@return true? ok
---@return string? error
function settings.setTimezone(timezone) end
---Returns the saved palette name. Apps read ui.getTheme() instead; this
---is the stored value, which only ui.setTheme() knows how to apply.
---@return string
function settings.getTheme() end
---Persists a palette name without applying it. Call ui.setTheme(), which
---writes through here and then rebuilds the palette and repaints.
---@param theme string
---@return true? ok
---@return string? error
function settings.setTheme(theme) end
+11 -1
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@@ -2,7 +2,7 @@
-- Generated from native/src/bindings/core/sys.cpp. Do not edit.
---@alias Feature "touch"|"buttons"
---@alias Feature "screen"|"touch"|"buttons"
---@class SysLib
sys = {}
@@ -62,3 +62,13 @@ function sys.getMemory() end
---Whether network time synchronization has completed.
---@return boolean
function sys.isClockSynced() end
---Returns the active POSIX timezone rule.
---@return string
function sys.getTimezone() end
---Applies and persists a POSIX timezone rule.
---@param timezone string
---@return true? ok
---@return string? error
function sys.setTimezone(timezone) end
+8 -8
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@@ -5,33 +5,33 @@
---@alias Button "up"|"down"|"left"|"right"|"confirm"|"back"
-- Roles, not physical buttons: a device maps whatever hardware it has onto them, and
-- up/down/left/right are the directions node.moveFocus already takes.
-- up/down/left/right are the directions tree.moveFocus already takes.
---@class InputLib
input = input or {}
---@class ButtonsLib
buttons = {}
---Returns the roles this device reports, so an app can label only the actions it has.
---@return Button[]
function input.getButtons() end
function buttons.getAll() end
---Whether any button is held.
---@return boolean
function input.isAnyPressed() end
function buttons.isAnyPressed() end
---Whether a button is held.
---@param button Button
---@return boolean
function input.isPressed(button) end
function buttons.isPressed(button) end
---Whether a button went down since the last poll.
---@param button Button
---@return boolean
function input.wasPressed(button) end
function buttons.wasPressed(button) end
---Whether a button came up since the last poll.
---@param button Button
---@return boolean
function input.wasReleased(button) end
function buttons.wasReleased(button) end
---Fired when a button goes down.
---@param button Button
+164
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@@ -0,0 +1,164 @@
---@meta
-- Generated from native/src/bindings/features/screen/screen.cpp. Do not edit.
-- The panel itself; the widget tree it paints is `tree`, and
-- sys.hasFeature("screen") covers both.
---@alias ScreenColor integer
---@alias ScreenFont integer
---@alias ScreenTextStyle integer
---@class ScreenLib
---@field FONT_SMALL ScreenFont Small auxiliary text.
---@field FONT_UI ScreenFont Normal controls and labels.
---@field FONT_BODY ScreenFont Normal reading text.
---@field FONT_LARGE ScreenFont Headings and prominent values.
---@field STYLE_NORMAL ScreenTextStyle
---@field STYLE_BOLD ScreenTextStyle
screen = {}
screen.FONT_SMALL = 0
screen.FONT_UI = 0
screen.FONT_BODY = 0
screen.FONT_LARGE = 0
screen.STYLE_NORMAL = 0
screen.STYLE_BOLD = 0
---Returns the live frame width.
---@return integer
function screen.getWidth() end
---Returns the live frame height.
---@return integer
function screen.getHeight() end
---Rotates the panel and persists the choice, so there is one rotation
---rather than a live one and a saved one to reconcile.
---@param degrees integer 0, 90, 180, or 270 clockwise.
---@return true? ok
---@return string? error
function screen.setRotation(degrees) end
---Returns the rotation in degrees clockwise.
---@return integer
function screen.getRotation() end
---Returns the saved palette name. Apps read ui.getTheme() instead; this
---is the stored value, which only ui.setTheme() knows how to apply.
---@return string
function screen.getTheme() end
---Persists a palette name without applying it. Call ui.setTheme(), which
---writes through here and then rebuilds the palette and repaints.
---@param theme string
---@return true? ok
---@return string? error
function screen.setTheme(theme) end
---Returns an opaque native color. E-ink implementations quantize RGB to available grayscale.
---@param r integer 0 through 255.
---@param g integer 0 through 255.
---@param b integer 0 through 255.
---@return ScreenColor
function screen.color(r, g, b) end
---Clears the frame.
---@param color? ScreenColor Defaults to white.
function screen.clear(color) end
---Fills a rectangle.
---@param x integer
---@param y integer
---@param w integer
---@param h integer
---@param color ScreenColor
function screen.fillRect(x, y, w, h, color) end
---Outlines a rectangle.
---@param x integer
---@param y integer
---@param w integer
---@param h integer
---@param color ScreenColor
function screen.drawRect(x, y, w, h, color) end
---Draws a line.
---@param x1 integer
---@param y1 integer
---@param x2 integer
---@param y2 integer
---@param color ScreenColor
---@param width? integer Defaults to one pixel.
function screen.drawLine(x1, y1, x2, y2, color, width) end
---Draws a single pixel.
---@param x integer
---@param y integer
---@param color ScreenColor
function screen.drawPixel(x, y, color) end
---Outlines a circle.
---@param x integer Center.
---@param y integer Center.
---@param radius integer
---@param color ScreenColor
---@param width? integer Defaults to one pixel.
function screen.drawCircle(x, y, radius, color, width) end
---Fills a circle.
---@param x integer Center.
---@param y integer Center.
---@param radius integer
---@param color ScreenColor
---@param background? ScreenColor Surface behind an anti-aliased edge.
function screen.fillCircle(x, y, radius, color, background) end
---Draws an anti-aliased rounded fill, optional gradient, and optional border in one pass.
---@param x integer
---@param y integer
---@param w integer
---@param h integer
---@param radius integer
---@param background ScreenColor Surface behind the anti-aliased edge.
---@param top? ScreenColor Fill, or gradient top; omitted for no fill.
---@param bottom? ScreenColor Gradient bottom; defaults to top. Panels without a gradient use top.
---@param border? ScreenColor Omitted for no border.
function screen.roundRect(x, y, w, h, radius, background, top, bottom, border) end
---Fills a polygon.
---@param xs integer[]
---@param ys integer[]
---@param color ScreenColor
function screen.fillPolygon(xs, ys, color) end
---Draws a bitmap.
---@param path string Absolute BMP path.
---@param x? integer Left edge; defaults to centered.
---@param y? integer Top edge; defaults to centered.
---@param maxWidth? integer Defaults to panel width.
---@param maxHeight? integer Defaults to panel height.
---@return true? ok
---@return string? error
function screen.drawBmp(path, x, y, maxWidth, maxHeight) end
---Measures a text run.
---@param font ScreenFont Use a named screen.FONT_* role.
---@param text string
---@param style? ScreenTextStyle Defaults to screen.STYLE_NORMAL.
---@return integer
function screen.getTextWidth(font, text, style) end
---Returns the line height of a font role.
---@param font ScreenFont Use a named screen.FONT_* role.
---@param style? ScreenTextStyle Defaults to screen.STYLE_NORMAL.
---@return integer
function screen.getFontHeight(font, style) end
---Draws a text run with its top-left corner at x, y.
---@param font ScreenFont Use a named screen.FONT_* role.
---@param x integer Left edge.
---@param y integer Top edge.
---@param text string
---@param color? ScreenColor Defaults to black.
---@param style? ScreenTextStyle Defaults to screen.STYLE_NORMAL.
---@param background? ScreenColor Omitted for transparent text.
function screen.drawText(font, x, y, text, color, style, background) end
@@ -1,6 +1,6 @@
---@meta
-- Generated from native/src/bindings/core/node.cpp. Do not edit.
-- Generated from native/src/bindings/features/screen/tree.cpp. Do not edit.
---@alias NodeId integer
---@alias NodeType "box"|"text"|"button"|"custom"
@@ -19,43 +19,43 @@
---@field capture? boolean
---@field interactive? boolean
---@field label? string
---@field font? GuiFont
---@field font? ScreenFont
---@class NodeStyle
---@field color? GuiColor
---@field background? GuiColor Background offered to descendants.
---@field fill? GuiColor Surface painted by a box.
---@field border? GuiColor
---@field face? GuiColor Default button surface.
---@field pressedFace? GuiColor Pressed button surface.
---@field pressedColor? GuiColor Pressed button text.
---@field focusColor? GuiColor Distinct outline for directional focus.
---@field color? ScreenColor
---@field background? ScreenColor Background offered to descendants.
---@field fill? ScreenColor Surface painted by a box.
---@field border? ScreenColor
---@field face? ScreenColor Default button surface.
---@field pressedFace? ScreenColor Pressed button surface.
---@field pressedColor? ScreenColor Pressed button text.
---@field focusColor? ScreenColor Distinct outline for directional focus.
---@field radius? integer
---@field font? GuiFont
---@field textStyle? GuiTextStyle
---@field font? ScreenFont
---@field textStyle? ScreenTextStyle
---@class NodeLib
node = {}
---@class TreeLib
tree = {}
---Drops the current tree; all existing IDs become invalid.
function node.reset() end
function tree.reset() end
---Creates a node, optionally as a child of an existing one.
---@param parent? NodeId Nil creates a root.
---@param spec NodeSpec
---@return NodeId
function node.create(parent, spec) end
function tree.create(parent, spec) end
---Adopts an existing root as a child.
---@param parent NodeId
---@param child NodeId Existing root without a parent.
function node.attach(parent, child) end
function tree.attach(parent, child) end
---Changes a node's requested size before layout.
---@param id NodeId
---@param w? number|"fill"|"auto"
---@param h? number|"fill"|"auto"
function node.setSize(id, w, h) end
function tree.setSize(id, w, h) end
---Measures and places a subtree.
---@param root NodeId
@@ -65,17 +65,17 @@ function node.setSize(id, w, h) end
---@param h integer
---@return true? ok
---@return string? error
function node.layout(root, x, y, w, h) end
function tree.layout(root, x, y, w, h) end
---Releases temporary measurement and placement inputs after layout.
function node.dropScratch() end
function tree.dropScratch() end
---Returns the deepest interactive node under a point.
---@param root NodeId
---@param x integer
---@param y integer
---@return NodeId?
function node.hit(root, x, y) end
function tree.hit(root, x, y) end
---Returns a node's placed rectangle.
---@param id NodeId
@@ -83,73 +83,73 @@ function node.hit(root, x, y) end
---@return integer y
---@return integer w
---@return integer h
function node.getRect(id) end
function tree.getRect(id) end
---Replaces a node's text and marks it for repaint.
---@param id NodeId
---@param text string
function node.setLabel(id, text) end
function tree.setLabel(id, text) end
---Returns a node's text.
---@param id NodeId
---@return string?
function node.getLabel(id) end
function tree.getLabel(id) end
---Returns a node's parent.
---@param id NodeId
---@return NodeId?
function node.getParent(id) end
function tree.getParent(id) end
---Sets the style roles a subtree inherits.
---@param id NodeId
---@param style NodeStyle
function node.setStyle(id, style) end
function tree.setStyle(id, style) end
---Marks a node for repaint.
---@param id NodeId
function node.invalidate(id) end
function tree.invalidate(id) end
---Sets a node's pressed state.
---@param id NodeId
---@param pressed boolean
function node.setPressed(id, pressed) end
function tree.setPressed(id, pressed) end
---Whether a node is pressed.
---@param id NodeId
---@return boolean
function node.isPressed(id) end
function tree.isPressed(id) end
---Focuses the first interactive node in layout order.
---@param root NodeId
---@return NodeId? focused
function node.focusFirst(root) end
function tree.focusFirst(root) end
---Changes focus and invalidates the previously and newly focused nodes.
---@param id? NodeId Nil clears focus.
function node.setFocus(id) end
function tree.setFocus(id) end
---Returns the focused node.
---@return NodeId?
function node.getFocus() end
function tree.getFocus() end
---Moves to the nearest interactive node in the requested direction without wrapping.
---@param root NodeId
---@param direction NodeDirection
---@return NodeId? focused Current focus when no candidate exists.
function node.moveFocus(root, direction) end
function tree.moveFocus(root, direction) end
---Registers the painter every custom node calls.
---@param painter fun(id: NodeId, x: integer, y: integer, w: integer, h: integer)
function node.setPainter(painter) end
function tree.setPainter(painter) end
---Paints dirty nodes; the firmware owns publication to the physical display.
---@param root NodeId
function node.draw(root) end
function tree.draw(root) end
---Returns the number of nodes in the tree.
---@return integer
function node.getCount() end
function tree.getCount() end
---Returns the tree's memory use.
---@return integer bytes
function node.getFootprint() end
function tree.getFootprint() end
+17 -20
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@@ -2,8 +2,22 @@
-- Generated from native/src/bindings/features/touch.cpp. Do not edit.
---@class SettingsLib
settings = settings or {}
---@class TouchLib
touch = {}
---Returns the calibrated touch point, or nothing when the panel is not touched.
---@return integer? x
---@return integer? y
function touch.getPoint() end
---Returns the uncalibrated touch reading, or nothing when the panel is not touched.
---@return integer? x
---@return integer? y
function touch.getRawPoint() end
---Whether the panel is currently touched.
---@return boolean
function touch.isTouched() end
---Persists the panel's touch calibration.
---@param x0 integer Raw reading at the left edge.
@@ -12,24 +26,7 @@ settings = settings or {}
---@param y1 integer Raw reading at the bottom edge.
---@return true? ok
---@return string? error
function settings.setCalibration(x0, y0, x1, y1) end
---@class InputLib
input = input or {}
---Returns the calibrated touch point, or nothing when the panel is not touched.
---@return integer? x
---@return integer? y
function input.getTouch() end
---Returns the uncalibrated touch reading, or nothing when the panel is not touched.
---@return integer? x
---@return integer? y
function input.getRawTouch() end
---Whether the panel is currently touched.
---@return boolean
function input.isTouched() end
function touch.setCalibration(x0, y0, x1, y1) end
---Fired when the finger lands.
---@param x integer
+11 -11
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@@ -8,8 +8,8 @@ local ORDER = { "back", "left", "up", "down", "right", "confirm" }
local function available()
local roles = {}
if input and input.getButtons then
for _, role in ipairs(input.getButtons()) do
if buttons and buttons.getAll then
for _, role in ipairs(buttons.getAll()) do
roles[role] = true
end
end
@@ -21,11 +21,11 @@ end
---@param options table|nil `y`, `font`, `color`, and `background` overrides.
function hints.draw(actions, options)
options = options or {}
local font = options.font or gui.FONT_SMALL
local color = options.color or gui.color(0, 0, 0)
local background = options.background or gui.color(255, 255, 255)
local height = gui.getFontHeight(font) + 6
local y = options.y or (gui.getHeight() - height)
local font = options.font or screen.FONT_SMALL
local color = options.color or screen.color(0, 0, 0)
local background = options.background or screen.color(255, 255, 255)
local height = screen.getFontHeight(font) + 6
local y = options.y or (screen.getHeight() - height)
local roles = available()
local labels = {}
@@ -35,15 +35,15 @@ function hints.draw(actions, options)
end
end
gui.fillRect(0, y, gui.getWidth(), height, background)
screen.fillRect(0, y, screen.getWidth(), height, background)
if #labels == 0 then
return height
end
local slot = gui.getWidth() // #labels
local slot = screen.getWidth() // #labels
for index, label in ipairs(labels) do
local left = slot * (index - 1) + (slot - gui.getTextWidth(font, label)) // 2
gui.drawText(font, left, y + 3, label, color, gui.STYLE_NORMAL, background)
local left = slot * (index - 1) + (slot - screen.getTextWidth(font, label)) // 2
screen.drawText(font, left, y + 3, label, color, screen.STYLE_NORMAL, background)
end
return height
end
+41 -41
View File
@@ -69,7 +69,7 @@ local function mix(a, b, amount)
end
local function color(rgb)
return gui.color(rgb[1], rgb[2], rgb[3])
return screen.color(rgb[1], rgb[2], rgb[3])
end
local function palette(seed)
@@ -115,27 +115,27 @@ function ui.setTheme(name)
if not THEMES[name] then
return nil, "Unknown theme"
end
local ok, err = settings.setTheme(name)
local ok, err = screen.setTheme(name)
if not ok then
return nil, err
end
loadTheme(name)
if root then
applyPalette(root)
gui.clear(ui.theme.background)
node.invalidate(root)
screen.clear(ui.theme.background)
tree.invalidate(root)
end
return true
end
loadTheme(settings.getTheme())
loadTheme(screen.getTheme())
local function clearState()
enterHandlers, exitHandlers, clickHandlers, painters = {}, {}, {}, {}
pressStyles = {}
end
node.setPainter(function(id, x, y, w, h)
tree.setPainter(function(id, x, y, w, h)
local painter = painters[id]
if painter then
painter(id, x, y, w, h)
@@ -166,7 +166,7 @@ local function applyStyle(id, spec)
style.background, style.fill, hasStyle = spec.background, spec.background, true
end
if hasStyle then
node.setStyle(id, style)
tree.setStyle(id, style)
end
end
@@ -186,9 +186,9 @@ local function build(spec, kind)
spec.type = kind
spec.interactive = spec.on_enter ~= nil or spec.on_exit ~= nil or spec.on_click ~= nil
local id = node.create(nil, spec)
local id = tree.create(nil, spec)
for _, child in ipairs(children) do
node.attach(id, child)
tree.attach(id, child)
end
applyStyle(id, spec)
@@ -234,7 +234,7 @@ end
---@return integer w
---@return integer h
function ui.frame()
return gui.getWidth(), gui.getHeight() - inset
return screen.getWidth(), screen.getHeight() - inset
end
---@param spec UiSpec
@@ -259,15 +259,15 @@ end
---@return NodeId
function ui.label(text, spec)
spec = spec or {}
local font, style = spec.font or gui.FONT_UI, spec.style or gui.STYLE_NORMAL
if spec.fit and gui.getTextWidth(font, text, style) > spec.fit then
while #text > 1 and gui.getTextWidth(font, text .. "~", style) > spec.fit do
local font, style = spec.font or screen.FONT_UI, spec.style or screen.STYLE_NORMAL
if spec.fit and screen.getTextWidth(font, text, style) > spec.fit then
while #text > 1 and screen.getTextWidth(font, text .. "~", style) > spec.fit do
text = text:sub(1, -2)
end
text = text .. "~"
end
spec.w = gui.getTextWidth(font, text, style)
spec.h = gui.getFontHeight(font, style)
spec.w = screen.getTextWidth(font, text, style)
spec.h = screen.getFontHeight(font, style)
spec.font, spec.fit = font, nil
return ui.text(text, spec)
end
@@ -282,7 +282,7 @@ function ui.button(spec)
spec.label = nil
local id = build(spec, "button")
if label then
node.create(id, { type = "text", label = label, font = font or gui.FONT_UI })
tree.create(id, { type = "text", label = label, font = font or screen.FONT_UI })
end
return id
end
@@ -296,16 +296,16 @@ end
---@param id NodeId
---@param text string
function ui.setText(id, text)
if node.getLabel(id) == text then
if tree.getLabel(id) == text then
return
end
node.setLabel(id, text)
node.invalidate(id)
tree.setLabel(id, text)
tree.invalidate(id)
end
---@param id NodeId
function ui.invalidate(id)
node.invalidate(id)
tree.invalidate(id)
end
---@param spec UiConfirmSpec
@@ -343,7 +343,7 @@ function ui.confirm(spec)
end
function ui.reset()
node.reset()
tree.reset()
clearState()
laidOut = false
root, captured, insideCaptured, confirming = nil, nil, nil, nil
@@ -352,7 +352,7 @@ end
applyPalette = function(root)
-- The root is the panel background, not a card: no border, so it takes the fast fillRect
-- path rather than the per-pixel roundRect one. Radius stays so cards inherit it.
node.setStyle(root, {
tree.setStyle(root, {
color = ui.theme.color,
background = ui.theme.background,
face = ui.theme.face,
@@ -360,7 +360,7 @@ applyPalette = function(root)
pressedColor = ui.theme.pressedColor,
focusColor = ui.theme.focusColor,
radius = ui.theme.radius,
font = gui.FONT_UI,
font = screen.FONT_UI,
})
end
@@ -376,16 +376,16 @@ end
function ui.rebuild()
ui.reset()
root = builder()
node.setSize(root, "fill", "fill")
tree.setSize(root, "fill", "fill")
applyPalette(root)
local ok, err = node.layout(root, 0, 0, gui.getWidth(), gui.getHeight())
local ok, err = tree.layout(root, 0, 0, screen.getWidth(), screen.getHeight())
if not ok then
error(err, 2)
end
node.dropScratch()
tree.dropScratch()
laidOut = true
gui.clear(ui.theme.background)
node.draw(root)
screen.clear(ui.theme.background)
tree.draw(root)
-- A build allocates a spec table per node and drops them all here, and the next thing an
-- app does may be the one that needs a contiguous WiFi buffer. Collecting now costs a few
-- milliseconds on a screen change nobody can see, and leaves the heap in a known state
@@ -395,18 +395,18 @@ end
function ui.draw()
if root then
node.draw(root)
tree.draw(root)
end
end
local function inside(id, x, y)
local rx, ry, rw, rh = node.getRect(id)
local rx, ry, rw, rh = tree.getRect(id)
return x >= rx and x < rx + rw and y >= ry and y < ry + rh
end
local function enter(id, x, y)
if pressStyles[id] then
node.setPressed(id, true)
tree.setPressed(id, true)
end
local handler = enterHandlers[id]
if handler then
@@ -416,7 +416,7 @@ end
local function exit(id, x, y)
if pressStyles[id] then
node.setPressed(id, false)
tree.setPressed(id, false)
end
local handler = exitHandlers[id]
if handler then
@@ -428,16 +428,16 @@ end
---@param y integer
---@return boolean handled
function ui.down(x, y)
local focused = node.getFocus()
local focused = tree.getFocus()
if focused then
node.setFocus(nil)
tree.setFocus(nil)
local handler = exitHandlers[focused]
if handler then
handler(focused)
end
end
local target = root and node.hit(root, x, y)
local target = root and tree.hit(root, x, y)
if not target then
return false
end
@@ -489,7 +489,7 @@ end
local DIRECTIONS = { up = true, down = true, left = true, right = true }
local function focusFirst()
local focused = node.focusFirst(root)
local focused = tree.focusFirst(root)
if focused then
local handler = enterHandlers[focused]
if handler then
@@ -511,12 +511,12 @@ function ui.buttonPress(name, pressed)
if not pressed then
return true
end
local previous = node.getFocus()
local previous = tree.getFocus()
if not previous then
focusFirst()
return true
end
local focused = node.moveFocus(root, name)
local focused = tree.moveFocus(root, name)
if focused ~= previous then
local leave = exitHandlers[previous]
if leave then
@@ -533,18 +533,18 @@ function ui.buttonPress(name, pressed)
if name ~= "confirm" then
return false
end
local focused = node.getFocus() or focusFirst()
local focused = tree.getFocus() or focusFirst()
if not focused then
return false
end
if pressed then
node.setPressed(focused, true)
tree.setPressed(focused, true)
confirming = focused
else
local target = confirming
confirming = nil
if target then
node.setPressed(target, false)
tree.setPressed(target, false)
local handler = clickHandlers[target]
if handler then
handler(target)
+3 -3
View File
@@ -3,7 +3,7 @@ package.path = "./lua/lib/?.lua;" .. package.path
local drawn = {}
local roles = { "confirm", "back", "right" }
gui = {
screen = {
FONT_SMALL = 0,
STYLE_NORMAL = 0,
color = function(r, g, b)
@@ -29,8 +29,8 @@ gui = {
end,
}
input = {
getButtons = function()
buttons = {
getAll = function()
return roles
end,
}
+14 -17
View File
@@ -18,7 +18,9 @@ fs = {
}
local savedTheme = "light"
settings = {
local frameWidth, frameHeight = 320, 480
screen = {
getTheme = function()
return savedTheme
end,
@@ -26,11 +28,6 @@ settings = {
savedTheme = name
return true
end,
}
local frameWidth, frameHeight = 320, 480
gui = {
FONT_SMALL = 0,
FONT_UI = 1,
FONT_BODY = 2,
@@ -70,7 +67,7 @@ local function interactiveNodes()
return result
end
node = {
tree = {
reset = function()
nodes, focus, buttonCount = {}, nil, 0
end,
@@ -204,13 +201,13 @@ ui.mount(function()
end)
assert(ui.down(10, 10))
assert(node.isPressed(first))
assert(tree.isPressed(first))
assert(ui.move(95, 10))
assert(not node.isPressed(first))
assert(not tree.isPressed(first))
assert(ui.move(10, 10))
assert(node.isPressed(first))
assert(tree.isPressed(first))
assert(ui.up(10, 10))
assert(not node.isPressed(first))
assert(not tree.isPressed(first))
local expectedTouch = { "enter", "exit", "enter", "exit", "click" }
for index, name in ipairs(expectedTouch) do
@@ -223,13 +220,13 @@ end
events = {}
assert(ui.buttonPress("right", true))
assert(ui.buttonPress("right", false))
assert(node.getFocus() == first)
assert(tree.getFocus() == first)
assert(ui.buttonPress("right", true))
assert(node.getFocus() == second)
assert(tree.getFocus() == second)
assert(ui.buttonPress("confirm", true))
assert(node.isPressed(second))
assert(tree.isPressed(second))
assert(ui.buttonPress("confirm", false))
assert(not node.isPressed(second))
assert(not tree.isPressed(second))
assert(ui.buttonPress("back", true) == false)
local expectedButtons = {
@@ -271,7 +268,7 @@ frameWidth, frameHeight = 320, 480
-- still is. Which node was hit is geometry, so the test names the target directly.
ui.reset()
local pressedCalls = {}
node.setPressed = function(_, on)
tree.setPressed = function(_, on)
pressedCalls[#pressedCalls + 1] = on
end
local own, styled
@@ -281,7 +278,7 @@ ui.mount(function()
return ui.box { own, styled }
end)
local target
node.hit = function()
tree.hit = function()
return target
end
+9 -14
View File
@@ -35,19 +35,6 @@ struct MemoryInfo {
int32_t largestFreeBlock;
};
class SettingsProvider {
public:
virtual ~SettingsProvider() = default;
virtual int32_t rotation() const = 0;
virtual Status setRotation(int32_t degrees) = 0;
virtual std::string timezone() const = 0;
virtual Status setTimezone(const std::string& timezone) = 0;
// Only the name of a palette; the colours themselves live in Lua, so the
// firmware can read the saved theme before a lua_State exists.
virtual std::string theme() const = 0;
virtual Status setTheme(const std::string& theme) = 0;
};
// Only what the firmware alone can answer. App identity, titles, data paths,
// feature reporting and navigation are the runtime's, because it owns app
// loading and knows which providers exist.
@@ -57,6 +44,8 @@ public:
virtual int32_t millis() const = 0;
virtual MemoryInfo memory() const = 0;
virtual bool isClockSynced() const = 0;
virtual std::string timezone() const = 0;
virtual Status setTimezone(const std::string& timezone) = 0;
};
// Scripts are streamed rather than slurped: a whole module in one buffer needs
@@ -115,7 +104,13 @@ public:
virtual int32_t width() const = 0;
virtual int32_t height() const = 0;
virtual int32_t rotation() const = 0;
virtual void setRotation(int32_t degrees) = 0;
// Applies the rotation and persists it, so the panel comes back the way the
// user left it with no second call to forget.
virtual Status setRotation(int32_t degrees) = 0;
// Only the name of a palette; the colours themselves live in Lua, so the
// firmware can read the saved theme before a lua_State exists.
virtual std::string theme() const = 0;
virtual Status setTheme(const std::string& theme) = 0;
virtual int32_t color(int32_t r, int32_t g, int32_t b) const = 0;
virtual void clear(int32_t color) = 0;
virtual void fillRect(int32_t x, int32_t y, int32_t w, int32_t h,
+1 -3
View File
@@ -25,15 +25,14 @@ constexpr const char* MAIN_PATH = "/.lua/main.lua";
// registered.
struct Providers {
LogProvider* log = nullptr;
SettingsProvider* settings = nullptr;
SysProvider* sys = nullptr;
FsProvider* fs = nullptr;
GuiProvider* gui = nullptr;
HttpProvider* http = nullptr;
TimerProvider* timer = nullptr;
WifiProvider* wifi = nullptr;
BleProvider* ble = nullptr;
GuiProvider* gui = nullptr;
TouchProvider* touch = nullptr;
ButtonsProvider* buttons = nullptr;
};
@@ -82,7 +81,6 @@ public:
bool applyPendingNavigation();
LogProvider& log() const { return *providers_.log; }
SettingsProvider& settings() const { return *providers_.settings; }
SysProvider& sys() const { return *providers_.sys; }
FsProvider& fs() const { return *providers_.fs; }
GuiProvider& gui() const { return *providers_.gui; }
-101
View File
@@ -1,101 +0,0 @@
// @lua-module settings SettingsLib
#include <lua/runtime.h>
extern "C" {
#include "lauxlib.h"
#include "lua.h"
}
namespace esp32lua {
namespace bindings {
namespace {
int pushStatus(lua_State* state, const Status& status) {
if (status.ok) {
lua_pushboolean(state, true);
return 1;
}
lua_pushnil(state);
lua_pushlstring(state, status.error.data(), status.error.size());
return 2;
}
int getRotation(lua_State* state) {
lua_pushinteger(state, Runtime::from(state)->settings().rotation());
return 1;
}
int setRotation(lua_State* state) {
const lua_Integer degrees = luaL_checkinteger(state, 1);
luaL_argcheck(state, degrees >= 0 && degrees <= 270 && degrees % 90 == 0, 1,
"expected 0, 90, 180, or 270");
return pushStatus(state,
Runtime::from(state)->settings().setRotation(degrees));
}
int getTimezone(lua_State* state) {
const std::string timezone = Runtime::from(state)->settings().timezone();
lua_pushlstring(state, timezone.data(), timezone.size());
return 1;
}
int setTimezone(lua_State* state) {
size_t length = 0;
const char* value = luaL_checklstring(state, 1, &length);
return pushStatus(
state, Runtime::from(state)->settings().setTimezone({value, length}));
}
int getTheme(lua_State* state) {
const std::string theme = Runtime::from(state)->settings().theme();
lua_pushlstring(state, theme.data(), theme.size());
return 1;
}
int setTheme(lua_State* state) {
size_t length = 0;
const char* value = luaL_checklstring(state, 1, &length);
return pushStatus(state,
Runtime::from(state)->settings().setTheme({value, length}));
}
const luaL_Reg FUNCTIONS[] = {
// --- Returns the saved rotation in degrees clockwise.
// @return integer
{"getRotation", getRotation},
// --- Applies and persists the screen rotation.
// @param degrees integer 0, 90, 180, or 270 clockwise.
// @return true|nil ok
// @return string|nil error
{"setRotation", setRotation},
// --- Returns the active POSIX timezone rule.
// @return string
{"getTimezone", getTimezone},
// --- Applies and persists a POSIX timezone rule.
// @param timezone string
// @return true|nil ok
// @return string|nil error
{"setTimezone", setTimezone},
// --- Returns the saved palette name. Apps read ui.getTheme() instead; this
// --- is the stored value, which only ui.setTheme() knows how to apply.
// @return string
{"getTheme", getTheme},
// --- Persists a palette name without applying it. Call ui.setTheme(), which
// --- writes through here and then rebuilds the palette and repaints.
// @param theme string
// @return true|nil ok
// @return string|nil error
{"setTheme", setTheme},
{nullptr, nullptr},
};
} // namespace
void registerSettings(lua_State* state) {
luaL_newlib(state, FUNCTIONS);
lua_setglobal(state, "settings");
}
} // namespace bindings
} // namespace esp32lua
+17 -1
View File
@@ -1,5 +1,5 @@
// @lua-module sys SysLib
// @lua-preamble ---@alias Feature "touch"|"buttons"
// @lua-preamble ---@alias Feature "screen"|"touch"|"buttons"
#include "../helpers.h"
@@ -66,6 +66,14 @@ int isClockSynced(lua_State* state) {
lua_pushboolean(state, Runtime::from(state)->sys().isClockSynced());
return 1;
}
int getTimezone(lua_State* state) {
pushString(state, Runtime::from(state)->sys().timezone());
return 1;
}
int setTimezone(lua_State* state) {
const std::string timezone = checkString(state, 1);
return pushStatus(state, Runtime::from(state)->sys().setTimezone(timezone));
}
const luaL_Reg FUNCTIONS[] = {
// --- Returns the implemented API contract version.
@@ -116,6 +124,14 @@ const luaL_Reg FUNCTIONS[] = {
// --- Whether network time synchronization has completed.
// @return boolean
{"isClockSynced", isClockSynced},
// --- Returns the active POSIX timezone rule.
// @return string
{"getTimezone", getTimezone},
// --- Applies and persists a POSIX timezone rule.
// @param timezone string
// @return true|nil ok
// @return string|nil error
{"setTimezone", setTimezone},
{nullptr, nullptr},
};
+6 -5
View File
@@ -32,18 +32,18 @@ int wasReleased(lua_State* state) {
return 1;
}
// @lua-augment input InputLib
// @lua-module buttons ButtonsLib
// @lua-preamble ---@alias Button "up"|"down"|"left"|"right"|"confirm"|"back"
// @lua-preamble
// @lua-preamble -- Roles, not physical buttons: a device maps whatever hardware
// it has onto them, and
// @lua-preamble -- up/down/left/right are the directions node.moveFocus already
// @lua-preamble -- up/down/left/right are the directions tree.moveFocus already
// takes.
const luaL_Reg INPUT_FUNCTIONS[] = {
const luaL_Reg FUNCTIONS[] = {
// ---Returns the roles this device reports, so an app can label only the
// actions it has.
// @return Button[]
{"getButtons", getButtons},
{"getAll", getButtons},
// ---Whether any button is held.
// @return boolean
{"isAnyPressed", isAnyPressed},
@@ -65,7 +65,8 @@ const luaL_Reg INPUT_FUNCTIONS[] = {
} // namespace
void registerButtons(lua_State* state) {
augmentGlobal(state, "input", INPUT_FUNCTIONS);
luaL_newlib(state, FUNCTIONS);
lua_setglobal(state, "buttons");
}
} // namespace bindings
@@ -1,15 +1,17 @@
// @lua-module gui GuiLib
// @lua-preamble ---@alias GuiColor integer
// @lua-preamble ---@alias GuiFont integer
// @lua-preamble ---@alias GuiTextStyle integer
// @lua-const FONT_SMALL GuiFont 0 Small auxiliary text.
// @lua-const FONT_UI GuiFont 0 Normal controls and labels.
// @lua-const FONT_BODY GuiFont 0 Normal reading text.
// @lua-const FONT_LARGE GuiFont 0 Headings and prominent values.
// @lua-const STYLE_NORMAL GuiTextStyle 0
// @lua-const STYLE_BOLD GuiTextStyle 0
// @lua-module screen ScreenLib
// @lua-preamble -- The panel itself; the widget tree it paints is `tree`, and
// @lua-preamble -- sys.hasFeature("screen") covers both.
// @lua-preamble ---@alias ScreenColor integer
// @lua-preamble ---@alias ScreenFont integer
// @lua-preamble ---@alias ScreenTextStyle integer
// @lua-const FONT_SMALL ScreenFont 0 Small auxiliary text.
// @lua-const FONT_UI ScreenFont 0 Normal controls and labels.
// @lua-const FONT_BODY ScreenFont 0 Normal reading text.
// @lua-const FONT_LARGE ScreenFont 0 Headings and prominent values.
// @lua-const STYLE_NORMAL ScreenTextStyle 0
// @lua-const STYLE_BOLD ScreenTextStyle 0
#include "../helpers.h"
#include "../../helpers.h"
namespace esp32lua {
namespace bindings {
@@ -36,8 +38,17 @@ int setRotation(lua_State* state) {
const int32_t degrees = checkInt(state, 1);
luaL_argcheck(state, degrees >= 0 && degrees <= 270 && degrees % 90 == 0, 1,
"expected 0, 90, 180, or 270");
provider(state).setRotation(degrees);
return 0;
return pushStatus(state, provider(state).setRotation(degrees));
}
int getTheme(lua_State* state) {
pushString(state, provider(state).theme());
return 1;
}
int setTheme(lua_State* state) {
const std::string theme = checkString(state, 1);
return pushStatus(state, provider(state).setTheme(theme));
}
int color(lua_State* state) {
@@ -215,62 +226,76 @@ const luaL_Reg FUNCTIONS[] = {
// --- Returns the live frame height.
// @return integer
{"getHeight", getHeight},
// --- Rotates the live frame without changing the saved preference.
// --- Rotates the panel and persists the choice, so there is one rotation
// --- rather than a live one and a saved one to reconcile.
// @param degrees integer 0, 90, 180, or 270 clockwise.
// @return true|nil ok
// @return string|nil error
{"setRotation", setRotation},
// --- Returns the rotation of the live frame.
// @return integer Degrees clockwise for the live frame.
// --- Returns the rotation in degrees clockwise.
// @return integer
{"getRotation", getRotation},
// --- Returns the saved palette name. Apps read ui.getTheme() instead; this
// --- is the stored value, which only ui.setTheme() knows how to apply.
// @return string
{"getTheme", getTheme},
// --- Persists a palette name without applying it. Call ui.setTheme(),
// which
// --- writes through here and then rebuilds the palette and repaints.
// @param theme string
// @return true|nil ok
// @return string|nil error
{"setTheme", setTheme},
// --- Returns an opaque native color. E-ink implementations quantize RGB to
// available grayscale.
// @param r integer 0 through 255.
// @param g integer 0 through 255.
// @param b integer 0 through 255.
// @return GuiColor
// @return ScreenColor
{"color", color},
// --- Clears the frame.
// @param color GuiColor|nil Defaults to white.
// @param color ScreenColor|nil Defaults to white.
{"clear", clear},
// --- Fills a rectangle.
// @param x integer
// @param y integer
// @param w integer
// @param h integer
// @param color GuiColor
// @param color ScreenColor
{"fillRect", fillRect},
// --- Outlines a rectangle.
// @param x integer
// @param y integer
// @param w integer
// @param h integer
// @param color GuiColor
// @param color ScreenColor
{"drawRect", drawRect},
// --- Draws a line.
// @param x1 integer
// @param y1 integer
// @param x2 integer
// @param y2 integer
// @param color GuiColor
// @param color ScreenColor
// @param width integer|nil Defaults to one pixel.
{"drawLine", drawLine},
// --- Draws a single pixel.
// @param x integer
// @param y integer
// @param color GuiColor
// @param color ScreenColor
{"drawPixel", drawPixel},
// --- Outlines a circle.
// @param x integer Center.
// @param y integer Center.
// @param radius integer
// @param color GuiColor
// @param color ScreenColor
// @param width integer|nil Defaults to one pixel.
{"drawCircle", drawCircle},
// --- Fills a circle.
// @param x integer Center.
// @param y integer Center.
// @param radius integer
// @param color GuiColor
// @param background GuiColor|nil Surface behind an anti-aliased edge.
// @param color ScreenColor
// @param background ScreenColor|nil Surface behind an anti-aliased edge.
{"fillCircle", fillCircle},
// ---Draws an anti-aliased rounded fill, optional gradient, and optional
// border in one pass.
@@ -279,16 +304,16 @@ const luaL_Reg FUNCTIONS[] = {
// @param w integer
// @param h integer
// @param radius integer
// @param background GuiColor Surface behind the anti-aliased edge.
// @param top GuiColor|nil Fill, or gradient top; omitted for no fill.
// @param bottom GuiColor|nil Gradient bottom; defaults to top. Panels
// @param background ScreenColor Surface behind the anti-aliased edge.
// @param top ScreenColor|nil Fill, or gradient top; omitted for no fill.
// @param bottom ScreenColor|nil Gradient bottom; defaults to top. Panels
// without a gradient use top.
// @param border GuiColor|nil Omitted for no border.
// @param border ScreenColor|nil Omitted for no border.
{"roundRect", roundRect},
// --- Fills a polygon.
// @param xs integer[]
// @param ys integer[]
// @param color GuiColor
// @param color ScreenColor
{"fillPolygon", fillPolygon},
// --- Draws a bitmap.
// @param path string Absolute BMP path.
@@ -300,31 +325,31 @@ const luaL_Reg FUNCTIONS[] = {
// @return string|nil error
{"drawBmp", drawBmp},
// --- Measures a text run.
// @param font GuiFont Use a named gui.FONT_* role.
// @param font ScreenFont Use a named screen.FONT_* role.
// @param text string
// @param style GuiTextStyle|nil Defaults to gui.STYLE_NORMAL.
// @param style ScreenTextStyle|nil Defaults to screen.STYLE_NORMAL.
// @return integer
{"getTextWidth", getTextWidth},
// --- Returns the line height of a font role.
// @param font GuiFont Use a named gui.FONT_* role.
// @param style GuiTextStyle|nil Defaults to gui.STYLE_NORMAL.
// @param font ScreenFont Use a named screen.FONT_* role.
// @param style ScreenTextStyle|nil Defaults to screen.STYLE_NORMAL.
// @return integer
{"getFontHeight", getFontHeight},
// --- Draws a text run with its top-left corner at x, y.
// @param font GuiFont Use a named gui.FONT_* role.
// @param font ScreenFont Use a named screen.FONT_* role.
// @param x integer Left edge.
// @param y integer Top edge.
// @param text string
// @param color GuiColor|nil Defaults to black.
// @param style GuiTextStyle|nil Defaults to gui.STYLE_NORMAL.
// @param background GuiColor|nil Omitted for transparent text.
// @param color ScreenColor|nil Defaults to black.
// @param style ScreenTextStyle|nil Defaults to screen.STYLE_NORMAL.
// @param background ScreenColor|nil Omitted for transparent text.
{"drawText", drawText},
{nullptr, nullptr},
};
} // namespace
void registerGui(lua_State* state) {
void registerScreen(lua_State* state) {
luaL_newlib(state, FUNCTIONS);
const FontIds fonts = Runtime::from(state)->gui().fonts();
setField(state, "FONT_SMALL", fonts.small);
@@ -333,7 +358,7 @@ void registerGui(lua_State* state) {
setField(state, "FONT_LARGE", fonts.large);
setField(state, "STYLE_NORMAL", fonts.styleNormal);
setField(state, "STYLE_BOLD", fonts.styleBold);
lua_setglobal(state, "gui");
lua_setglobal(state, "screen");
}
} // namespace bindings
@@ -1,4 +1,4 @@
// @lua-module node NodeLib
// @lua-module tree TreeLib
// @lua-preamble ---@alias NodeId integer
// @lua-preamble ---@alias NodeType "box"|"text"|"button"|"custom"
// @lua-preamble ---@alias NodeDirection "up"|"down"|"left"|"right"
@@ -16,27 +16,27 @@
// @lua-preamble ---@field capture? boolean
// @lua-preamble ---@field interactive? boolean
// @lua-preamble ---@field label? string
// @lua-preamble ---@field font? GuiFont
// @lua-preamble ---@field font? ScreenFont
// @lua-preamble
// @lua-preamble ---@class NodeStyle
// @lua-preamble ---@field color? GuiColor
// @lua-preamble ---@field background? GuiColor Background offered to
// @lua-preamble ---@field color? ScreenColor
// @lua-preamble ---@field background? ScreenColor Background offered to
// descendants.
// @lua-preamble ---@field fill? GuiColor Surface painted by a box.
// @lua-preamble ---@field border? GuiColor
// @lua-preamble ---@field face? GuiColor Default button surface.
// @lua-preamble ---@field pressedFace? GuiColor Pressed button surface.
// @lua-preamble ---@field pressedColor? GuiColor Pressed button text.
// @lua-preamble ---@field focusColor? GuiColor Distinct outline for directional
// focus.
// @lua-preamble ---@field fill? ScreenColor Surface painted by a box.
// @lua-preamble ---@field border? ScreenColor
// @lua-preamble ---@field face? ScreenColor Default button surface.
// @lua-preamble ---@field pressedFace? ScreenColor Pressed button surface.
// @lua-preamble ---@field pressedColor? ScreenColor Pressed button text.
// @lua-preamble ---@field focusColor? ScreenColor Distinct outline for
// directional focus.
// @lua-preamble ---@field radius? integer
// @lua-preamble ---@field font? GuiFont
// @lua-preamble ---@field textStyle? GuiTextStyle
// @lua-preamble ---@field font? ScreenFont
// @lua-preamble ---@field textStyle? ScreenTextStyle
#include <cstdlib>
#include "../../node/painter.h"
#include "../helpers.h"
#include "../../../node/painter.h"
#include "../../helpers.h"
namespace esp32lua {
namespace bindings {
@@ -616,9 +616,9 @@ const luaL_Reg FUNCTIONS[] = {
} // namespace
void registerNode(lua_State* state) {
void registerTree(lua_State* state) {
luaL_newlib(state, FUNCTIONS);
lua_setglobal(state, "node");
lua_setglobal(state, "tree");
}
} // namespace bindings
+17 -22
View File
@@ -40,8 +40,21 @@ int isTouched(lua_State* state) {
return 1;
}
// @lua-augment settings SettingsLib
const luaL_Reg SETTINGS_FUNCTIONS[] = {
// @lua-module touch TouchLib
const luaL_Reg FUNCTIONS[] = {
// --- Returns the calibrated touch point, or nothing when the panel is not
// touched.
// @return integer|nil x
// @return integer|nil y
{"getPoint", getTouch},
// --- Returns the uncalibrated touch reading, or nothing when the panel is
// not touched.
// @return integer|nil x
// @return integer|nil y
{"getRawPoint", getRawTouch},
// --- Whether the panel is currently touched.
// @return boolean
{"isTouched", isTouched},
// --- Persists the panel's touch calibration.
// @param x0 integer Raw reading at the left edge.
// @param y0 integer Raw reading at the top edge.
@@ -53,29 +66,11 @@ const luaL_Reg SETTINGS_FUNCTIONS[] = {
{nullptr, nullptr},
};
// @lua-augment input InputLib
const luaL_Reg INPUT_FUNCTIONS[] = {
// --- Returns the calibrated touch point, or nothing when the panel is not
// touched.
// @return integer|nil x
// @return integer|nil y
{"getTouch", getTouch},
// --- Returns the uncalibrated touch reading, or nothing when the panel is
// not touched.
// @return integer|nil x
// @return integer|nil y
{"getRawTouch", getRawTouch},
// --- Whether the panel is currently touched.
// @return boolean
{"isTouched", isTouched},
{nullptr, nullptr},
};
} // namespace
void registerTouch(lua_State* state) {
augmentGlobal(state, "settings", SETTINGS_FUNCTIONS);
augmentGlobal(state, "input", INPUT_FUNCTIONS);
luaL_newlib(state, FUNCTIONS);
lua_setglobal(state, "touch");
}
} // namespace bindings
File diff suppressed because one or more lines are too long
+15 -15
View File
@@ -11,12 +11,11 @@ namespace bindings {
void registerBle(lua_State* state);
void registerButtons(lua_State* state);
void registerFs(lua_State* state);
void registerGui(lua_State* state);
void registerHttp(lua_State* state);
void registerLog(lua_State* state);
void registerNode(lua_State* state);
void registerSettings(lua_State* state);
void registerScreen(lua_State* state);
void registerSys(lua_State* state);
void registerTree(lua_State* state);
void registerTimer(lua_State* state);
void registerTouch(lua_State* state);
void registerWifi(lua_State* state);
@@ -52,9 +51,9 @@ Runtime::~Runtime() { close(); }
bool Runtime::open() {
if (state_)
return true;
if (!providers_.log || !providers_.settings || !providers_.sys ||
!providers_.fs || !providers_.gui || !providers_.http ||
!providers_.timer || !providers_.wifi || !providers_.ble) {
if (!providers_.log || !providers_.sys || !providers_.fs ||
!providers_.http || !providers_.timer || !providers_.wifi ||
!providers_.ble) {
return false;
}
@@ -64,19 +63,20 @@ bool Runtime::open() {
*static_cast<Runtime**>(lua_getextraspace(state_)) = this;
luaL_openlibs(state_);
// Primary Namespaces
bindings::registerBle(state_);
bindings::registerFs(state_);
bindings::registerGui(state_);
bindings::registerHttp(state_);
bindings::registerLog(state_);
bindings::registerNode(state_);
bindings::registerSettings(state_);
bindings::registerSys(state_);
bindings::registerTimer(state_);
bindings::registerWifi(state_);
// Feature namespaces extend the tables the core registrations just created,
// so they always follow them.
// Feature Namespaces
if (providers_.gui) {
bindings::registerScreen(state_);
bindings::registerTree(state_);
}
if (providers_.touch)
bindings::registerTouch(state_);
if (providers_.buttons)
@@ -90,9 +90,7 @@ void Runtime::close() {
cancelAllTimers();
lua_close(state_);
state_ = nullptr;
mainRef_ = 0; // the registry it referenced went with the state
// Node handles mean nothing to the next lua_State, so an app that inherited
// the previous tree would build onto its nodes.
mainRef_ = 0;
tree_.reset();
appPath_.clear();
appTitle_.clear();
@@ -103,7 +101,7 @@ Runtime::Batch::Batch(Runtime& runtime) : runtime_(runtime) {
}
Runtime::Batch::~Batch() {
if (--runtime_.batchDepth_ == 0)
if (--runtime_.batchDepth_ == 0 && runtime_.providers_.gui)
runtime_.providers_.gui->commit();
}
@@ -319,6 +317,8 @@ std::string Runtime::appDataPath() const {
}
bool Runtime::hasFeature(const std::string& feature) const {
if (feature == "screen")
return providers_.gui != nullptr;
if (feature == "touch")
return providers_.touch != nullptr;
if (feature == "buttons")
+16 -24
View File
@@ -23,34 +23,19 @@ struct Log : LogProvider {
}
};
struct Settings : SettingsProvider {
int32_t degrees = 0;
std::string tz = "UTC0";
std::string themeName = "light";
int32_t rotation() const override { return degrees; }
Status setRotation(int32_t value) override {
degrees = value;
return Status::success();
}
std::string timezone() const override { return tz; }
Status setTimezone(const std::string& value) override {
tz = value;
return Status::success();
}
std::string theme() const override { return themeName; }
Status setTheme(const std::string& value) override {
themeName = value;
return Status::success();
}
};
struct Sys : SysProvider {
std::string tz = "UTC0";
int32_t millis() const override { return 1234; }
MemoryInfo memory() const override {
const MemoryInfo info = {100, 200, 50};
return info;
}
bool isClockSynced() const override { return true; }
std::string timezone() const override { return tz; }
Status setTimezone(const std::string& value) override {
tz = value;
return Status::success();
}
};
struct Fs : FsProvider {
@@ -154,6 +139,7 @@ struct Fs : FsProvider {
struct Gui : GuiProvider {
std::string trace;
int32_t degrees = 0;
std::string themeName = "light";
bool gradient = false;
FontIds fonts() const override {
@@ -163,7 +149,15 @@ struct Gui : GuiProvider {
int32_t width() const override { return 320; }
int32_t height() const override { return 240; }
int32_t rotation() const override { return degrees; }
void setRotation(int32_t value) override { degrees = value; }
Status setRotation(int32_t value) override {
degrees = value;
return Status::success();
}
std::string theme() const override { return themeName; }
Status setTheme(const std::string& value) override {
themeName = value;
return Status::success();
}
int32_t color(int32_t r, int32_t g, int32_t b) const override {
return (r << 16) | (g << 8) | b;
}
@@ -357,7 +351,6 @@ struct Buttons : ButtonsProvider {
// Every provider a Runtime needs, so a test names only what it asserts on.
struct Bench {
Log log;
Settings settings;
Sys sys;
Fs fs;
Gui gui;
@@ -371,7 +364,6 @@ struct Bench {
Providers providers() {
Providers providers;
providers.log = &log;
providers.settings = &settings;
providers.sys = &sys;
providers.fs = &fs;
providers.gui = &gui;
+67 -49
View File
@@ -37,13 +37,17 @@ int main() {
assert(bench.log.level == esp32lua::LogLevel::Info);
assert(bench.log.message == "shared runtime");
run(state, "assert(settings.getRotation() == 0)\n"
"assert(settings.setRotation(90))\n"
"assert(settings.getTimezone() == 'UTC0')\n"
"assert(settings.setTimezone('EST5EDT'))");
assert(bench.settings.degrees == 90);
assert(bench.settings.tz == "EST5EDT");
expectError(state, "settings.setRotation(45)");
run(state, "assert(sys.hasFeature('screen'))\n"
"assert(screen.getRotation() == 0)\n"
"assert(screen.setRotation(90))\n"
"assert(screen.getTheme() == 'light')\n"
"assert(screen.setTheme('dark'))\n"
"assert(sys.getTimezone() == 'UTC0')\n"
"assert(sys.setTimezone('EST5EDT'))");
assert(bench.gui.degrees == 90);
assert(bench.gui.themeName == "dark");
assert(bench.sys.tz == "EST5EDT");
expectError(state, "screen.setRotation(45)");
run(state, "assert(sys.getAPIVersion() == 1)\n"
"assert(sys.hasFeature('touch') and sys.hasFeature('buttons'))\n"
@@ -66,17 +70,17 @@ int main() {
assert(bench.fs.written.size() == 3);
expectError(state, "fs.readFile('/notes.txt', 999999)");
run(state, "assert(gui.getWidth() == 320 and gui.getHeight() == 240)\n"
"assert(gui.FONT_UI == 2 and gui.STYLE_BOLD == 1)\n"
"assert(gui.color(255, 0, 0) == 0xFF0000)\n"
"gui.setRotation(180)\n"
"gui.clear()\n"
"gui.fillPolygon({1, 2, 3}, {4, 5, 6}, 0)\n"
"gui.drawText(gui.FONT_UI, 0, 0, 'hi')");
run(state, "assert(screen.getWidth() == 320 and screen.getHeight() == 240)\n"
"assert(screen.FONT_UI == 2 and screen.STYLE_BOLD == 1)\n"
"assert(screen.color(255, 0, 0) == 0xFF0000)\n"
"assert(screen.setRotation(180))\n"
"screen.clear()\n"
"screen.fillPolygon({1, 2, 3}, {4, 5, 6}, 0)\n"
"screen.drawText(screen.FONT_UI, 0, 0, 'hi')");
assert(bench.gui.degrees == 180);
assert(bench.gui.trace == "clear;fillPolygon3;drawText(hi);");
expectError(state, "gui.fillPolygon({1, 2}, {3}, 0)");
expectError(state, "gui.color(300, 0, 0)");
expectError(state, "screen.fillPolygon({1, 2}, {3}, 0)");
expectError(state, "screen.color(300, 0, 0)");
run(state, "local response = http.get('https://example.test', {maxBytes = "
"16, headers = {Accept = 'text/plain'}})\n"
@@ -120,60 +124,60 @@ int main() {
expectError(state, "timer.after(0, function() end)");
run(state,
"assert(settings.setCalibration(100, 200, 300, 400))\n"
"local x, y = input.getTouch()\n"
"assert(touch.setCalibration(100, 200, 300, 400))\n"
"local x, y = touch.getPoint()\n"
"assert(x == 10 and y == 20)\n"
"assert(input.isTouched())\n"
"assert(input.isPressed('confirm') and not input.isPressed('back'))\n"
"assert(#input.getButtons() == 4 and input.getButtons()[3] == "
"assert(touch.isTouched())\n"
"assert(buttons.isPressed('confirm') and not buttons.isPressed('back'))\n"
"assert(#buttons.getAll() == 4 and buttons.getAll()[3] == "
"'confirm')");
assert(bench.touch.calibration[3] == 400);
// Gradients are core: an e-ink provider flattens what it cannot show.
run(state, "gui.roundRect(0, 0, 10, 10, 4, 0, 0xFF, 0x00)\n"
"gui.roundRect(0, 0, 10, 10, 4, 0, nil, nil, 0xFF)");
run(state, "screen.roundRect(0, 0, 10, 10, 4, 0, 0xFF, 0x00)\n"
"screen.roundRect(0, 0, 10, 10, 4, 0, nil, nil, 0xFF)");
assert(bench.gui.gradient);
assert(bench.gui.trace.find("roundRect(-,border);") != std::string::npos);
bench.gui.trace.clear();
run(state,
"node.reset()\n"
"local root = node.create(nil, {type = 'box', w = 'fill', h = 'fill', "
"tree.reset()\n"
"local root = tree.create(nil, {type = 'box', w = 'fill', h = 'fill', "
"pad = 4, gap = 2})\n"
"local label = node.create(root, {type = 'text', label = 'Hello'})\n"
"local button = node.create(root, {type = 'button', h = 40, interactive "
"local label = tree.create(root, {type = 'text', label = 'Hello'})\n"
"local button = tree.create(root, {type = 'button', h = 40, interactive "
"= true})\n"
"node.setStyle(root, {background = 0xFFFFFF, fill = 0xFFFFFF, color = 0, "
"tree.setStyle(root, {background = 0xFFFFFF, fill = 0xFFFFFF, color = 0, "
"face = 0xEEEEEE,\n"
" border = 0x333333, focusColor = 0xFF0000})\n"
"assert(node.layout(root, 0, 0, 320, 240))\n"
"local x, y, w, h = node.getRect(label)\n"
"assert(tree.layout(root, 0, 0, 320, 240))\n"
"local x, y, w, h = tree.getRect(label)\n"
"assert(x == 4 and y == 4 and w == 312 and h == 16)\n"
"assert(node.getLabel(label) == 'Hello')\n"
"assert(node.hit(root, 10, 40) == button)\n"
"assert(node.hit(root, 10, 200) == nil)\n"
"assert(node.focusFirst(root) == button)\n"
"assert(node.getFocus() == button)\n"
"assert(node.moveFocus(root, 'up') == button)\n"
"node.setPressed(button, true)\n"
"assert(node.isPressed(button))\n"
"assert(node.getCount() == 3 and node.getFootprint() > 0)\n"
"node.draw(root)\n"
"node.dropScratch()");
"assert(tree.getLabel(label) == 'Hello')\n"
"assert(tree.hit(root, 10, 40) == button)\n"
"assert(tree.hit(root, 10, 200) == nil)\n"
"assert(tree.focusFirst(root) == button)\n"
"assert(tree.getFocus() == button)\n"
"assert(tree.moveFocus(root, 'up') == button)\n"
"tree.setPressed(button, true)\n"
"assert(tree.isPressed(button))\n"
"assert(tree.getCount() == 3 and tree.getFootprint() > 0)\n"
"tree.draw(root)\n"
"tree.dropScratch()");
assert(bench.gui.trace.find("drawText(Hello);") != std::string::npos);
// The bordered box rounds its corners; the button fills without one.
assert(bench.gui.trace.find("roundRect(fill,border);") != std::string::npos);
assert(bench.gui.trace.find("roundRect(fill,-);") != std::string::npos);
expectError(state, "node.create(nil, {type = 'nope'})");
expectError(state, "tree.create(nil, {type = 'nope'})");
run(state,
"node.reset()\n"
"local root = node.create(nil, {type = 'custom', w = 'fill', h = "
"tree.reset()\n"
"local root = tree.create(nil, {type = 'custom', w = 'fill', h = "
"'fill'})\n"
"painted = 0\n"
"node.setPainter(function(id, x, y, w, h) painted = painted + w end)\n"
"assert(node.layout(root, 0, 0, 320, 240))\n"
"node.draw(root)\n"
"tree.setPainter(function(id, x, y, w, h) painted = painted + w end)\n"
"assert(tree.layout(root, 0, 0, 320, 240))\n"
"tree.draw(root)\n"
"assert(painted == 320)");
// A timer firing inside draw is still one batch.
@@ -245,8 +249,22 @@ int main() {
assert(noTouch.open());
noTouch.callTouch(esp32lua::TouchPhase::Down, 1, 1);
assert(headless.log.message == "callTouch without a touch provider");
run(noTouch.state(),
"assert(input.getTouch == nil and input.isPressed ~= nil)");
run(noTouch.state(), "assert(touch == nil and buttons.isPressed ~= nil)");
}
// A screenless firmware still runs: no gui provider, no screen/tree
// namespaces, but a callback batch still completes.
{
fake::Bench screenless;
esp32lua::Providers providers = screenless.providers();
providers.gui = nullptr;
esp32lua::Runtime noScreen(providers);
assert(noScreen.open());
assert(!noScreen.hasFeature("screen"));
run(noScreen.state(), "assert(not sys.hasFeature('screen'))\n"
"assert(screen == nil and tree == nil)\n"
"assert(sys.getTimezone() == 'UTC0')");
noScreen.callDraw(0);
}
// App loading: a fresh state per app, main.lua deciding where apps and