refactor(api)!: one namespace per feature, screen split out

Namespaces were shared across features: `settings` was written by core, the
panel and touch, and `input` by touch and buttons. That made "does this
firmware implement the whole feature?" a question no pointer could answer.

Each namespace now belongs to exactly one feature or to core, so a feature is
a provider pointer and the compiler validates completeness:

  gui, node       -> screen, tree, under the screen feature
  settings        -> screen (rotation, theme), sys (timezone),
                     touch (calibration)
  input           -> touch, buttons

Runtime::open() no longer requires a GuiProvider; a firmware without one runs
with no screen/tree globals and reports sys.hasFeature("screen") false.
Rotation is one value again: GuiProvider::setRotation applies and persists, so
an app rotating the panel transiently puts the old value back itself.
This commit is contained in:
2026-08-05 10:26:38 -04:00
parent 445a9b2b8f
commit 75b3a2c490
26 changed files with 556 additions and 626 deletions
+9 -14
View File
@@ -35,19 +35,6 @@ struct MemoryInfo {
int32_t largestFreeBlock;
};
class SettingsProvider {
public:
virtual ~SettingsProvider() = default;
virtual int32_t rotation() const = 0;
virtual Status setRotation(int32_t degrees) = 0;
virtual std::string timezone() const = 0;
virtual Status setTimezone(const std::string& timezone) = 0;
// Only the name of a palette; the colours themselves live in Lua, so the
// firmware can read the saved theme before a lua_State exists.
virtual std::string theme() const = 0;
virtual Status setTheme(const std::string& theme) = 0;
};
// Only what the firmware alone can answer. App identity, titles, data paths,
// feature reporting and navigation are the runtime's, because it owns app
// loading and knows which providers exist.
@@ -57,6 +44,8 @@ public:
virtual int32_t millis() const = 0;
virtual MemoryInfo memory() const = 0;
virtual bool isClockSynced() const = 0;
virtual std::string timezone() const = 0;
virtual Status setTimezone(const std::string& timezone) = 0;
};
// Scripts are streamed rather than slurped: a whole module in one buffer needs
@@ -115,7 +104,13 @@ public:
virtual int32_t width() const = 0;
virtual int32_t height() const = 0;
virtual int32_t rotation() const = 0;
virtual void setRotation(int32_t degrees) = 0;
// Applies the rotation and persists it, so the panel comes back the way the
// user left it with no second call to forget.
virtual Status setRotation(int32_t degrees) = 0;
// Only the name of a palette; the colours themselves live in Lua, so the
// firmware can read the saved theme before a lua_State exists.
virtual std::string theme() const = 0;
virtual Status setTheme(const std::string& theme) = 0;
virtual int32_t color(int32_t r, int32_t g, int32_t b) const = 0;
virtual void clear(int32_t color) = 0;
virtual void fillRect(int32_t x, int32_t y, int32_t w, int32_t h,