evan d53f9b77cd feat(runtime): expose canGoBack for firmware chrome
Firmware needs to know whether a back control would go anywhere, and the
history that answers it belongs to the runtime.
2026-08-03 17:53:27 -04:00
2026-08-03 17:46:14 -04:00
2026-08-03 17:46:14 -04:00
2026-08-03 17:46:14 -04:00
2026-08-03 17:46:14 -04:00
2026-08-03 17:46:14 -04:00
2026-08-03 17:46:14 -04:00
2026-08-03 17:46:14 -04:00
2026-08-03 17:46:14 -04:00
2026-08-03 17:46:14 -04:00
2026-08-03 17:46:14 -04:00

ESP32 Lua API

A future shared contract for Lua applications running on the ESP32 firmwares in ../slate32 and ../crosspoint-reader.

Lua declarations and shared modules live under lua/; the vendored interpreter and shared C/C++ runtime live under native/. LANDSCAPE.md records how the contract differs from the current firmwares. Runtime bindings remain authoritative until this repository is wired into their tests.

Layout

lua/
  api/core/       Required namespace contracts, generated
  api/features/   Optional touch and buttons contracts, generated
  lib/            Executable modules shipped to /.lua/lib, handwritten
  test/           Lua host tests
native/
  include/lua/    Public shared-runtime C++ headers
  src/bindings/   Annotated Lua bindings, one file per namespace
  src/node/       Shared widget-tree painting over GuiProvider
  src/runtime/    Lua state, provider wiring, and timer dispatch
  src/vendor/lua/ Vendored Lua interpreter implemented in C
  test/           Native host tests

Every firmware implements all files under lua/api/core/. sys.hasFeature(name) declares optional features; claiming one guarantees every API and behavior in its matching file. Features compose, so a device may expose both touch and buttons. Display technology is not a feature: an e-ink GuiProvider flattens a gradient the way gui.color() quantizes to grayscale, and the firmware owns publication and waveform policy on every panel.

The contract is the app-facing Lua API, not the provider C++ interface. Shared binding registrations carry LuaLS annotations; tools/gen_api.py mirrors them into lua/api/. Generated files are committed for editors and checked for drift by make test, so a namespace is documented by the code that registers it, including the callbacks in core/runtime.lua and the feature files, which are generated from the Runtime::call* sites that fire them.

Nothing under lua/api/ ever runs: it is ---@meta for editors and the drift check. lua/lib/ is the opposite -- real modules that ship to the SD card, so composition like ui.lua and hints.lua changes without a reflash.

Firmware supplies the interfaces in native/include/lua/providers.h and nothing else: the bindings, argument validation, timer identity, and the node tree are shared. A null feature provider is how sys.hasFeature() answers false, and its namespace additions are simply never registered.

The declarations are a clean target, not the intersection of today's APIs. Existing apps and firmwares migrate to it without compatibility aliases. Safe filesystem mutation, node, app navigation, module loading, and ble are core even where a firmware does not implement them yet. Every app may use require; modules resolve from its app directory and /.lua/lib. This repository owns portable shared modules such as ui.lua; firmware-specific modules stay with their firmware.

/.lua/
  apps/<AppId>/main.lua
  apps/<AppId>/<Subapp>/main.lua
  data/<AppId>/
  lib/<module>.lua

The runtime owns app loading: Runtime::startApp() opens a fresh lua_State, points require at the app directory and /.lua/lib, runs the chunk, and calls init(arg). sys.launch/replace/ back only record intent, because swapping the state inside a callback would free the VM that is still executing; the firmware calls applyPendingNavigation() between batches. History, the launcher fallback, app identity, and sys.hasFeature() all live there too, which is why SysProvider is down to millis, memory, and isClockSynced.

sys.launch("Settings/Calibration") resolves the nested main.lua; only top-level apps appear in the launcher. The first path component is the immutable app ID, so every Settings route shares sys.getAppDataPath() and /.lua/data/Settings. Package updates do not touch persistent data.

draw(deltaMs) is an optional frame loop called once after init() and then at most 30 FPS, best effort. The host passes monotonic elapsed milliseconds (0 on the first frame). Timers take Lua callbacks and return cancellation handles.

The firmware decides whether an event reaches an app at all -- jitter filtering, chrome, and debouncing are its business -- and Runtime::call* decides what the app sees. A release fires on_touch_up then the on_touch alias, and a button release fires on_button_up then on_button, so the ordering is identical on every device. Only a failed init() stops an app; every other callback logs through LogProvider and carries on. Calling a feature callback without its provider is a wiring bug and says so.

The firmware commits dirty display content after callback batches and owns e-ink waveform policy; apps do not refresh the panel manually. Apps are fully trusted with the complete core API. Theme persistence and application belong to shared ui.lua, not the firmware settings binding.

The native library vendors Lua 5.4.8 from GitHub tag v5.4.8 and compiles it with LUA_32BITS. Command-line and upstream test entry points are excluded; luaconf.h carries one documented guard that lets the build flag select 32-bit number mode.

Shared UI

Portable apps normally use the declarative ui.lua toolkit; node remains the low-level escape hatch. The baseline constructors are screen, box, spacer, text, label, button, custom, and confirm. A screen accepts both touch and physical-button input.

Widgets expose three input-agnostic callbacks:

ui.button{
  on_enter = function(id, x, y) end,
  on_exit = function(id, x, y) end,
  on_click = function(id, x, y) end,
}

Touch-down enters; moving outside exits and moving back enters again; release exits before a release-inside click. Directional focus enters and exits nodes; confirmation clicks. Coordinates are present only for touch. There is no hover API. Built-in buttons usually need only on_click; enter/exit exist for custom visuals.

Apps forward input through screen:down(x, y), move(x, y), up(x, y), and button(name, pressed). These return whether the toolkit handled the event, leaving back and page buttons available to the app.

The selected theme name is global in /.lua/theme. Shared ui.lua atomically persists and applies getTheme, setTheme, and themeNames; it also owns palette application, focus handling, and input dispatch. Hardware-specific widgets stay outside core UI.

Development

nix develop
make api       # regenerate LuaLS declarations from shared binding annotations
make test      # generated-file, Lua module, interpreter, and runtime checks

The shell provides Lua 5.4 for module tests; native checks compile the vendored Lua 5.4.8 with the embedded 32-bit number configuration. native/test/runtime_test.cpp drives every namespace against the fakes in native/test/fake_providers.h, so a binding's marshalling is asserted without a board.

Current Sources

  • LCD: ../slate32/stubs/slate32.lua
  • E-ink: ../crosspoint-reader/data/lua/crosspoint.lua
  • Existing comparison: ../slate32/docs/lua-api-parity.md
S
Description
No description provided
Readme 858 KiB
Languages
C++ 75.5%
Lua 17.9%
Python 4.9%
Makefile 0.9%
C 0.5%
Other 0.3%