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xteink-apps/apps/BinaryKeyboard/main.lua
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BinaryKeyboard, a two-button recursive text entry experiment.
2026-07-26 12:40:51 -04:00

123 lines
3.6 KiB
Lua

-- DESCRIPTION: Two-button recursive keyboard experiment
local KEYS = {
"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P",
"A", "S", "D", "F", "G", "H", "J", "K", "L",
"Z", "X", "C", "V", "B", "N", "M"
}
local MAX_TEXT_BYTES = 80
local text = ""
local candidates = {}
local history = {}
local uppercase = false
local needsDraw = true
local firstDraw = true
local function copyKeys(source, first, last)
local result = {}
for index = first, last do result[#result + 1] = source[index] end
return result
end
local function resetCandidates()
candidates = copyKeys(KEYS, 1, #KEYS)
history = {}
end
local function halves()
local midpoint = math.ceil(#candidates / 2)
return copyKeys(candidates, 1, midpoint), copyKeys(candidates, midpoint + 1, #candidates)
end
local function append(value)
if #text + #value <= MAX_TEXT_BYTES then text = text .. value end
end
local function chooseHalf(left)
local leftHalf, rightHalf = halves()
history[#history + 1] = candidates
candidates = left and leftHalf or rightHalf
if #candidates == 1 then
local letter = candidates[1]
append(uppercase and letter or letter:lower())
resetCandidates()
end
needsDraw = true
end
local function undo()
if #history == 0 then
sys.exit()
return
end
candidates = history[#history]
history[#history] = nil
needsDraw = true
end
local function drawPanel(x, y, width, height, title, values)
gui.drawRoundedRect(x, y, width, height, 2, 8, COLOR_BLACK)
gui.drawText(FONT_UI_10, x + 12, y + 32, title, COLOR_BLACK, STYLE_BOLD)
gui.drawText(FONT_UI_12, x + 12, y + math.floor(height / 2), table.concat(values), COLOR_BLACK, STYLE_NORMAL)
end
local function render()
local width = gui.width()
local height = gui.height()
local margin = 20
local gap = 12
local panelWidth = math.floor((width - margin * 2 - gap) / 2)
local panelTop = 185
local panelHeight = math.min(220, height - panelTop - 100)
local leftHalf, rightHalf = halves()
gui.clear()
gui.drawCenteredText(FONT_UI_12, 24, "Binary Keyboard", COLOR_BLACK, STYLE_BOLD)
gui.drawRoundedRect(margin, 65, width - margin * 2, 82, 2, 8, COLOR_BLACK)
local visibleText = text == "" and "Type with the side buttons" or text:sub(-38)
gui.drawText(FONT_UI_12, margin + 12, 96, visibleText, COLOR_BLACK, STYLE_NORMAL)
local progress = string.rep("•", #history)
gui.drawCenteredText(FONT_UI_10, 155, progress == "" and "Choose a half" or progress, COLOR_BLACK, STYLE_NORMAL)
drawPanel(margin, panelTop, panelWidth, panelHeight, "LEFT SIDE", leftHalf)
drawPanel(margin + panelWidth + gap, panelTop, panelWidth, panelHeight, "RIGHT SIDE", rightHalf)
gui.drawButtonHints(#history == 0 and "Exit" or "Undo", "Space", "Delete", uppercase and "lower" or "UPPER")
gui.refresh(firstDraw and REFRESH_HALF or REFRESH_FAST)
firstDraw = false
needsDraw = false
end
function init()
text = ""
uppercase = false
firstDraw = true
needsDraw = true
resetCandidates()
end
function draw()
if input.wasPressed("up") then
chooseHalf(true)
elseif input.wasPressed("down") then
chooseHalf(false)
elseif input.wasPressed("back") then
undo()
elseif input.wasPressed("confirm") then
append(" ")
resetCandidates()
needsDraw = true
elseif input.wasPressed("left") then
if #text > 0 then text = text:sub(1, -2) end
resetCandidates()
needsDraw = true
elseif input.wasPressed("right") then
uppercase = not uppercase
needsDraw = true
end
if needsDraw then render() end
end