Files
xteink-apps/apps/BinaryKeyboard/main.lua
T

159 lines
5.0 KiB
Lua

-- DESCRIPTION: Two-button recursive keyboard experiment
local ROWS = {
{ "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P" },
{ "A", "S", "D", "F", "G", "H", "J", "K", "L" },
{ "Z", "X", "C", "V", "B", "N", "M" }
}
-- Spatial Rank - Halving must split the keyboard left/right on screen, so keys sort by their
-- centered column position, with the row index only breaking ties.
local KEYS = {}
local keyRank = {}
for rowIndex, row in ipairs(ROWS) do
for columnIndex, key in ipairs(row) do
KEYS[#KEYS + 1] = key
keyRank[key] = (columnIndex - (#row + 1) / 2) * 10 + rowIndex
end
end
table.sort(KEYS, function(a, b) return keyRank[a] < keyRank[b] end)
local MAX_TEXT_BYTES = 80
local text = ""
local candidates = {}
local history = {}
local uppercase = false
local needsDraw = true
local firstDraw = true
local function copyKeys(source, first, last)
local result = {}
for index = first, last do result[#result + 1] = source[index] end
return result
end
local function resetCandidates()
candidates = copyKeys(KEYS, 1, #KEYS)
history = {}
end
local function halves()
local midpoint = math.ceil(#candidates / 2)
return copyKeys(candidates, 1, midpoint), copyKeys(candidates, midpoint + 1, #candidates)
end
local function append(value)
if #text + #value <= MAX_TEXT_BYTES then text = text .. value end
end
local function chooseHalf(left)
local leftHalf, rightHalf = halves()
history[#history + 1] = candidates
candidates = left and leftHalf or rightHalf
if #candidates == 1 then
local letter = candidates[1]
append(uppercase and letter or letter:lower())
resetCandidates()
end
needsDraw = true
end
local function undo()
if #history == 0 then
sys.exit()
return
end
candidates = history[#history]
history[#history] = nil
needsDraw = true
end
-- Side Lookup - Rendering needs per-key shading, but candidates are stored in layout order.
local function sides()
local leftHalf, rightHalf = halves()
local result = {}
for _, key in ipairs(leftHalf) do result[key] = "left" end
for _, key in ipairs(rightHalf) do result[key] = "right" end
return result
end
local function drawKeyboard(width, top, bottom)
local gap = 6
local margin = 16
local keyWidth = math.floor((width - margin * 2 - gap * 9) / 10)
local keyHeight = math.min(56, math.floor((bottom - top - gap * 2) / 3))
local side = sides()
for rowIndex, row in ipairs(ROWS) do
local rowWidth = #row * keyWidth + (#row - 1) * gap
local startX = math.floor((width - rowWidth) / 2)
local y = top + (rowIndex - 1) * (keyHeight + gap)
for columnIndex, key in ipairs(row) do
local keySide = side[key]
if keySide then
local x = startX + (columnIndex - 1) * (keyWidth + gap)
local shaded = keySide == "right"
gui.fillRoundedRect(x, y, keyWidth, keyHeight, 4, shaded and COLOR_DARK_GRAY or COLOR_WHITE)
gui.drawRoundedRect(x, y, keyWidth, keyHeight, 1, 4, COLOR_BLACK)
local label = uppercase and key or key:lower()
local textX = x + math.floor((keyWidth - gui.getTextWidth(FONT_NOTOSANS_16, label, STYLE_BOLD)) / 2)
gui.drawText(FONT_NOTOSANS_16, textX, y + math.floor(keyHeight / 2) - 10, label,
shaded and COLOR_WHITE or COLOR_BLACK, STYLE_BOLD)
end
end
end
end
local function render()
local width = gui.width()
local height = gui.height()
local margin = 20
gui.clear()
gui.drawCenteredText(FONT_UI_12, 24, "Binary Keyboard", COLOR_BLACK, STYLE_BOLD)
gui.drawRoundedRect(margin, 65, width - margin * 2, 82, 2, 8, COLOR_BLACK)
local visibleText = text == "" and "Type with the side buttons" or text:sub(-38)
gui.drawText(FONT_UI_12, margin + 12, 96, visibleText, COLOR_BLACK, STYLE_NORMAL)
gui.drawCenteredText(FONT_UI_10, 170, "UP = plain left DOWN = shaded right", COLOR_BLACK, STYLE_NORMAL)
drawKeyboard(width, 195, height - 90)
gui.drawButtonHints(#history == 0 and "Exit" or "Undo", "Space", "Delete", uppercase and "lower" or "UPPER")
gui.refresh(firstDraw and REFRESH_HALF or REFRESH_FAST)
firstDraw = false
needsDraw = false
end
function init()
text = ""
uppercase = false
firstDraw = true
needsDraw = true
resetCandidates()
end
function draw()
if input.wasPressed("up") then
chooseHalf(true)
elseif input.wasPressed("down") then
chooseHalf(false)
elseif input.wasPressed("back") then
undo()
elseif input.wasPressed("confirm") then
append(" ")
resetCandidates()
needsDraw = true
elseif input.wasPressed("left") then
if #text > 0 then text = text:sub(1, -2) end
resetCandidates()
needsDraw = true
elseif input.wasPressed("right") then
uppercase = not uppercase
needsDraw = true
end
if needsDraw then render() end
end